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43: A Practical Guide to Global Illumination Using Photon Mapping

Tuesday, Half Day
1:30 5:15 pm
Room 207
A detailed description of the photon-mapping algorithm
for efficient simulation of global illumination, including
color bleeding, caustics, participating media, and subsurface
scattering. The purpose of the course is to provide the
practical insight necessary for using and implementing
photon mapping.
Prerequisites
Good working knowledge of global-illumination algorithms
(in particular Monte Carlo ray-tracing methods).
Topics
Efficient and practical techniques for generating and
using photon maps: photon tracing, scattering of photons,
building the photon map, rendering of caustics, color
bleeding and participating media (including subsurface
scattering), use of visual importance, and practical tips
to make things more efficient. Review of the latest research
in photon mapping and animations that demonstrate the
use of photon mapping in movie production.
Organizer
Henrik Wann Jensen
Stanford University
Lecturers
Per H. Christensen
Pixar Animation Studios
Henrik Wann Jensen
Stanford University
Toshi Kato
Square USA
Frank Suykens
Katholieke Universiteit Leuven
| 1:30 |
Introduction
and Welcome
Jensen |
| 1:35 |
Overview
of Global Illumination
Jensen |
| 1:50 |
Photon
Tracing: Building the Photon Maps
Jensen |
| 2:30 |
Rendering
Using Photon Mapping
Jensen |
| 3:15 |
Break |
| 3:30 |
Visual
Importance
Suykens |
| 4:05 |
Faster
Photon Mapping
Christensen |
| 4:35 |
Photon
Mapping at SquareUSA (the Kilauea Renderer)
Kato |
| 5:05 |
Final
Remarks and Questions
All |
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