 |



 |
 |
35: Super-Size It! Scaling Up to Massive Virtual Worlds

Monday, Full Day
8:30 am 5:15 pm
Room 007CD
We're now building virtual worlds that are too large to
comprehend: too many entities, commanded by too many players,
filling too large a space, run across too many networks.
This course describes popular approaches to ameliorating
the indigestion common to these tremendously complex artificial
spaces. It focuses on issues related to very-large-terrain
spaces, interaction and collision among thousands of entities,
scaling artificially intelligent behavior, and managing thousands of networked
actors.
Prerequisites
Some familiarity with the course topics: collision, rendering,
artificial intelligence, and networking.
Topics
The major issues that must be managed in very complex,
interactive virtual worlds with thousands of entities:
interacting with large-terrain datasets; communications
among many entities and users; simulation of intelligence;
physical interactions among many entities; semantic interactions
among many entities.
Organizer
Michael Capps
Naval Postgraduate School
Lecturers
Michael Capps
Don McGregor
Naval Postgraduate School
Stephen Chenney
University of Wisconsin
David Holmes
Numerical Design Limited
Jesse Schell
Walt Disney Imagineering
Marek Teichmann
Critical Mass Labs, Inc.
Thatcher Ulrich
Oddworld Inhabitants, Inc. |
|

|