33: Introduction to Computer Graphics



Monday, Full Day
8:30 am – 5:15 pm
Room 217BCD

This course is designed to ease newcomers into computer graphics and the whole SIGGRAPH conference experience. It covers how graphics works (hardware and software) and some key application areas such as modeling, rendering, animation, visualization, virtual reality, and Web-based graphics. It also includes many illustrative examples, both static and dynamic, both live and taped.

Prerequisites
A basic understanding of computers and algebra.

Topics
Computer graphics from data to photons. The fundamentals of geometry, interaction, hardware, modeling, rendering, and animation. Applications of computer graphics such as scientific visualization, virtual reality, and graphics on the Web. How to attend a SIGGRAPH conference, to help attendees navigate the week-long schedule.

Organizer
Mike Bailey
University of California at San Diego
San Diego Supercomputer Center

Lecturers
Mike Bailey
University of California at San Diego
San Diego Supercomputer Center

Andrew Glassner
Coyote Wind Films


8:30 Welcome and Overview
Bailey
9:00 Modeling
Glassner
10:15 Break
10:30 Rendering
Glassner
11:15 Graphics Display Hardware
Bailey
12:15 Lunch
1:30 Animation
Glassner
2:30 Scientific and Data Visualization
Bailey
3:15 Break
3:30 More Scientific and Data Visualization
Bailey
3:45 Virtual Reality
Bailey
4:00 How to Attend a SIGGRAPH
Bailey
4:20 Finding Additional Information
Bailey
4:30 Questions and General Discussion
Bailey and Glassner




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
.
   
   

Back To Main Page
conference exhibition Call for Participation Presenters Media Registration Search SIGGRAPH 2002 Homepage