 |



 |
 |
33: Introduction to Computer Graphics

Monday, Full Day
8:30 am 5:15 pm
Room 217BCD
This course is designed to ease newcomers into computer
graphics and the whole SIGGRAPH conference experience.
It covers how graphics works (hardware and software) and
some key application areas such as modeling, rendering,
animation, visualization, virtual reality, and Web-based
graphics. It also includes many illustrative examples,
both static and dynamic, both live and taped.
Prerequisites
A basic understanding of computers and algebra.
Topics
Computer graphics from data to photons. The fundamentals
of geometry, interaction, hardware, modeling, rendering,
and animation. Applications of computer graphics such
as scientific visualization, virtual reality, and graphics
on the Web. How to attend a SIGGRAPH conference, to help
attendees navigate the week-long schedule.
Organizer
Mike Bailey
University
of California at San Diego
San Diego Supercomputer
Center
Lecturers
Mike Bailey
University
of California at San Diego
San
Diego Supercomputer Center
Andrew Glassner
Coyote Wind Films
| 8:30 |
Welcome
and Overview
Bailey |
| 9:00 |
Modeling
Glassner |
| 10:15 |
Break |
| 10:30 |
Rendering
Glassner |
| 11:15 |
Graphics
Display Hardware
Bailey |
| 12:15 |
Lunch |
| 1:30 |
Animation
Glassner |
| 2:30 |
Scientific
and Data Visualization
Bailey |
| 3:15 |
Break |
| 3:30 |
More
Scientific and Data Visualization
Bailey |
| 3:45 |
Virtual
Reality
Bailey |
| 4:00 |
How
to Attend a SIGGRAPH
Bailey |
| 4:20 |
Finding
Additional Information
Bailey |
| 4:30 |
Questions
and General Discussion
Bailey and Glassner |
|
|

|