31: Interactive Geometric Computations Using Graphics Hardware



Monday, Full Day
8:30 am – 5:15 pm
Room 103

The increasing performance capabilities of 3D graphics rasterization have made it an excellent candidate for solving complicated geometric problems, beyond image synthesis. This course provides an overview of hardware features, issues in programming, and applications to various geometric problems, including visibility, collisions, simplification, motion planning, etc.

Prerequisites
A first course in computer graphics and some background in graphics software APIs. Familiarity with some of the geometric problems: visibility, collision detection, motion planning, and simplification.

Topics
Graphics rasterization hardware; OpenGL graphics hardware (features and programming); novel approaches to geometric problems; algorithms for visibility and occlusion culling, global visibility, shadow volumes and mapping, 2D map simplification, depth contours, collision detection, penetration depth estimation, and path planning; issues in programming graphics hardware; processing discretized outputs and applications to interactive computer graphics, robot-motion planning, physically based modeling, and data visualization.

Organizer
Dinesh Manocha
University of North Carolina at Chapel Hill


Lecturers
Michael Doggett
ATI Technologies Inc.

Ned Greene
Mark Kilgard
NVIDIA Corporation

Ming C. Lin
Dinesh Manocha
University of North Carolina at Chapel Hill

Shankar Krishnan
AT&T Labs


Schedule


8:30 Introduction and Course Overview
Manocha
9:00 Overview of Graphics Hardware
Kilgard
9:45 Programmability Features of Graphics Hardware
Doggett
10:15 Break
10:30 Programmability Features of Graphics Hardware
Doggett
11:00 Voronoi Computations Using Graphics Hardware
Manocha
11:30 Shadow Volumes and Mapping
Kilgard
12:15 Lunch
1:30 Digital Geometry Processing using Graphics Hardware
Krishnan
2:15 Proximity and Path Planning Computations Using Graphics Hardware
Lin
3:15 Break
3:30 Visibility Culling using Graphics Hardware
Greene
4:15 Interactive Walkthroughs and Conclusions
Manocha




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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