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30: Character Setup From Rig Mechanics to Skin Deformations: A Practical Approach

Monday, Full Day
8:30 am 5:15 pm
Room 006CD
How body rigs, face rigs, pipeline integration, and muscles
are used in character setup for rig mechanics and skin
deformations, with an emphasis on practical, production-tested
approaches that use off-the-shelf products.
Prerequisites
Working knowledge of high-end 3D software and understanding
of basic 3D animation concepts such as inverse and forward
kinematics, key frames, geometry types, and deformations.
Highly recommended: ability to script and write expressions.
Working knowledge of Maya or Softimage XSI is an advantage.
Topics
Module 1: rotation order, extra controls, selection masks,
mirroring controls, feet and leg setup, IK fingers, limit
notification, automatic positioning of animation controls.
Module 2: multi-layered rig setup, blending between behavioral
and hand keyframe animation.
Module 3: Improving skin deformations, workflows, bones
geometry (acquiring and reassigning skin weights), muscles
(anatomy and layering deformers).
Module 4: Face rig (facial modeling, modeling in polygons,
anatomy, sub-divided surfaces, proper arrangement of geometry),
jaw setup (multiple-joint jaw rigs with control expressions),
facial deformers (using wire deformers, lattices, and
blend targets to create expressions).
Organizer
Yaron Canetti
Summer Breeze
Lecturers
Yaron Canetti
Summer Breeze
Mark A. Piretti
Blue Sky Studios
Raffaele Scaduto-Mendola
DreamWorks SKG
Jason Schleifer
Weta Digital Ltd.
Schedule
| Module
1 - Character Animation Rig Mechanics |
| 8:30 |
Introduction
Schleifer |
| 10:15 |
Break |
| Module
2 - Building A Better Puppet |
| 10:30 |
Introduction
Scaduto-Mendola |
| 12:15 |
Lunch |
| Module
3 - Improving Skin Deformations and the Integration
of Muscles in a Pipeline |
| 1:30 |
Skin
Deformation System Overview
Canetti |
| 3:15 |
Break |
| Module
4 - Facial Setup |
| 3:30 |
Face
Rig
Piretti |
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