27: Recreating the Past

Monday, Half Day
1:30 – 5:15 pm
Ballroom C1 & C2

Recent developments in computer graphics and interactive techniques are providing powerful tools for modeling multi-dimensional aspects of data gathered by archaeologists. This course addresses the problems associated with reconstructing archaeological and heritage sites with computer systems and evaluating the realism of the resultant models. The crucial questions: are the results misleading, and are we in fact misinterpreting the past.

An interest in "recreating the past" and a basic knowledge of computer graphics. No prior knowledge of laser scanning, lighting simulation, or visual perception evaluation is assumed, although it is helpful.

Creating models of archaeological sites, including laser scanning; very realistic lighting simulation; quantifying the realism of the results using human visual perception and psychophysical methods; valid interpretation of the results by archaeologists and general public. All topics are illustrated by case studies.

Alan Chalmers
Kate Devlin
University of Bristol

Duncan Brown
Southampton City Heritage

Alan Chalmers
Kate Devlin
University of Bristol

Paul Debevec
USC Institute for Creative Technologies

Philippe Martinez
École Normale Supérieure

Greg Ward


Module 1 - Creating the Past
1:30 Introduction to Recreating the Past
1:50 Creating the Models
Debevec and Martinez
2:40 Very Realistic Lighting Simulation
Ward and Brown
3:15 Break
Module 2 - Interpretting the Past
3:30 Quantifying Realism
4:00 Interpretation of the Models
Brown and Devlin
4:40 Conclusion and Summary
Chalmers and Martinez
5:00 Discussion and Questions

Additional information from SIGGRAPH 2002 Courses is available in the Course Notes

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