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27: Recreating the Past

Monday, Half Day
1:30 5:15 pm
Ballroom C1 & C2
Recent developments in computer graphics and interactive
techniques are providing powerful tools for modeling multi-dimensional
aspects of data gathered by archaeologists. This course
addresses the problems associated with reconstructing
archaeological and heritage sites with computer systems
and evaluating the realism of the resultant models. The
crucial questions: are the results misleading, and are
we in fact misinterpreting the past.
Prerequisites
An interest in "recreating the past" and a basic
knowledge of computer graphics. No prior knowledge of
laser scanning, lighting simulation, or visual perception
evaluation is assumed, although it is helpful.
Topics
Creating models of archaeological sites, including laser
scanning; very realistic lighting simulation; quantifying
the realism of the results using human visual perception
and psychophysical methods; valid interpretation of the
results by archaeologists and general public. All topics
are illustrated by case studies.
Organizers
Alan Chalmers
Kate Devlin
University of Bristol
Lecturers
Duncan Brown
Southampton City Heritage
Alan Chalmers
Kate Devlin
University of Bristol
Paul Debevec
USC Institute for Creative Technologies
Philippe Martinez
École Normale Supérieure
Greg Ward
Exponent
Schedule
| Module
1 - Creating the Past |
| 1:30 |
Introduction
to Recreating the Past
Chalmers |
| 1:50 |
Creating
the Models
Debevec and Martinez |
| 2:40 |
Very
Realistic Lighting Simulation
Ward and Brown |
| 3:15 |
Break |
| Module
2 - Interpretting the Past |
| 3:30 |
Quantifying
Realism
Chalmers |
| 4:00 |
Interpretation
of the Models
Brown and Devlin |
| 4:40 |
Conclusion
and Summary
Chalmers and Martinez |
| 5:00 |
Discussion
and Questions
All |
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