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22: Practical Parallel Rendering

Monday, Half Day
8:30 am 12:15 pm
Room 007AB
Important new insights for anyone who plans to render
graphics in a parallel environment. The course focuses
on practical issues that arise in rendering on traditional
shared and distributed-memory multi-processors as well
as clusters of PCs and workstations, including render
farms. Case studies of real, challenging practical applications
and how they address these issues are described in detail.
Prerequisites
Some knowledge of the rendering techniques discussed in
the course (ray tracing, radiosity, and RenderMan). No
prior knowledge of parallel or distributed processing
is assumed, though previous experience with these topics
is helpful.
Topics
Basic issues: load-balancing, task subdivision, communication
and migration, and data management. Rendering techniques
and hardware in parallel systems. Several successful applications
that demonstrate real practical examples of parallel rendering.
Organizer
Alan Chalmers
University of Bristol
Lecturers
Alan Chalmers
University of Bristol
Timothy Davis
Clemson University
Toshi Kato
Square USA
Erik Reinhard
University of Utah
| 8:30 |
Introduction
Davis |
| 8:40 |
Parallel/Distributed
Rendering Systems
Chalmers |
| 9:25 |
Classification
of Parallel Rendering Systems
Davis |
| 9:50 |
Practical
Applications
Davis |
| 10:15 |
Break |
| 10:30 |
Getting
the Most From Your Machine
Reinhard |
| 11:10 |
The
"Kilauea" Massively Parallel Global Illumination
Renderer
Kato |
| 11:55 |
Summary
Chalmers |
| 12:05 |
Discussion
and Questions
All |
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