22: Practical Parallel Rendering



Monday, Half Day
8:30 am – 12:15 pm
Room 007AB

Important new insights for anyone who plans to render graphics in a parallel environment. The course focuses on practical issues that arise in rendering on traditional shared and distributed-memory multi-processors as well as clusters of PCs and workstations, including render farms. Case studies of real, challenging practical applications and how they address these issues are described in detail.

Prerequisites
Some knowledge of the rendering techniques discussed in the course (ray tracing, radiosity, and RenderMan). No prior knowledge of parallel or distributed processing is assumed, though previous experience with these topics is helpful.

Topics
Basic issues: load-balancing, task subdivision, communication and migration, and data management. Rendering techniques and hardware in parallel systems. Several successful applications that demonstrate real practical examples of parallel rendering.

Organizer
Alan Chalmers
University of Bristol


Lecturers
Alan Chalmers
University of Bristol

Timothy Davis
Clemson University

Toshi Kato
Square USA

Erik Reinhard
University of Utah


8:30 Introduction
Davis
8:40 Parallel/Distributed Rendering Systems
Chalmers
9:25 Classification of Parallel Rendering Systems
Davis
9:50 Practical Applications
Davis
10:15 Break
10:30 Getting the Most From Your Machine
Reinhard
11:10 The "Kilauea" Massively Parallel Global Illumination Renderer
Kato
11:55 Summary
Chalmers
12:05 Discussion and Questions
All




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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