17: State of the Art in Hardware Shading



Sunday, Full Day
8:30 am – 5:15 pm
Ballroom C3

Hardware supporting basic procedural shading is no longer just a reality. It is increasingly common. In this course, representatives of most of the current players in this young field present practical comparisons of their latest hardware products and application interfaces.

Prerequisites
Working knowledge of a modern real-time graphics API like OpenGL or DirectX and familiarity with the concepts of procedural shading.

Topics
Practical comparisons of procedural shading interfaces and capabilities of most current hardware. Rendering hardware, procedural shading extensions, multi-pass rendering, and new graphics APIs.

Organizer
Marc Olano
SGI


Lecturers
Chas Boyd
Microsoft Corporation

Michael McCool
University of Waterloo

Bill Mark
NVIDIA Corporation

Jason L. Mitchell
ATI Research

Marc Olano
SGI

Randi Rost
3Dlabs, Inc.


Schedule


Module 1 - Shading Hardware
8:30 Introduction
Olano
9:00 NVIDIA
Mark
10:00 ATI
Mitchell
10:15 Break
Module 2 - Shading Hardware
10:30 ATI (continued)
Mitchell
11:15 SGI
Olano
12:15 Lunch
Module 3 - APIs
1:30 DirectX
Boyd
2:30 OpenGL 2.0
Rost
3:15 Break
Module 4 - APIs
3:30 OpenGL 2.0 cont.
Rost
3:45 API Design Issues
McCool
4:45 Panel-Style Questions and Answers
All




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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