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17: State of the Art in Hardware Shading

Sunday, Full Day
8:30 am 5:15 pm
Ballroom C3
Hardware supporting basic procedural shading is no longer
just a reality. It is increasingly common. In this course,
representatives of most of the current players in this
young field present practical comparisons of their latest
hardware products and application interfaces.
Prerequisites
Working knowledge of a modern real-time graphics API
like OpenGL or DirectX and familiarity with the concepts
of procedural shading.
Topics
Practical comparisons of procedural shading interfaces
and capabilities of most current hardware. Rendering
hardware, procedural shading extensions, multi-pass
rendering, and new graphics APIs.
Organizer
Marc Olano
SGI
Lecturers
Chas Boyd
Microsoft Corporation
Michael McCool
University of Waterloo
Bill Mark
NVIDIA Corporation
Jason L. Mitchell
ATI Research
Marc Olano
SGI
Randi Rost
3Dlabs, Inc.
Schedule
| Module
1 - Shading Hardware |
| 8:30 |
Introduction
Olano |
| 9:00 |
NVIDIA
Mark |
| 10:00 |
ATI
Mitchell |
| 10:15 |
Break |
| Module
2 - Shading Hardware |
| 10:30 |
ATI
(continued)
Mitchell |
| 11:15 |
SGI
Olano |
| 12:15 |
Lunch |
| Module
3 - APIs |
| 1:30 |
DirectX
Boyd |
| 2:30 |
OpenGL
2.0
Rost |
| 3:15 |
Break |
| Module
4 - APIs |
| 3:30 |
OpenGL
2.0 cont.
Rost |
| 3:45 |
API
Design Issues
McCool |
| 4:45 |
Panel-Style
Questions and Answers
All |
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