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16: RenderMan in Production

Sunday, Full Day
8:30 am 5:15 pm
Ballroom C1 & C2
The RenderMan Standard and its various implementations
are critical pieces of modern animation and effects
production at many studios large and small. This course
teaches working and prospective technical directors
(including students) the major concepts of use and abuse
of advanced rendering with RenderMan and related systems.
Prerequisites
Some familiarity with basic concepts of computer graphics
and animation production, but no prior detailed experience
with RenderMan.
Topics
Basic concepts of rendering and RenderMan. Writing shaders
and organizing shader libraries. Light and surface illumination.
A variety of production issues, including global illumination,
handling complexity, and blending CG and live-action
footage.
Organizer
Larry Gritz
Exluna, Inc.
Lecturers
Tony Apodaca
Guido Quaroni
Pixar Animation Studios
Rob Bredow
Sony Pictures Imageworks
Dan Goldman
Hayden Landis
Industrial Light + Magic
Larry Gritz
Matt Pharr
Exluna, Inc.
Schedule
| 8:30 |
Introduction
Gritz
The Lore of the TD's
Apodaca |
| 10:15 |
Break |
| 10:30 |
Texture
Baking and Shader Libraries
Gritz
Light/Surface Interactions
Pharr |
| 12:15 |
Lunch |
| 1:30 |
Prepro
Planning for Rendering Complex Scenes
Goldman
Production-Ready Global Illumination
Landis |
| 3:15 |
Break |
| 3:30 |
RenderMan
on Film: Combining CG and Live Action
Bredow
Furry Monsters in a Foggy World
Quaroni |
| 5:00 |
Questions
and Answers
All |
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