16: RenderMan in Production



Sunday, Full Day
8:30 am – 5:15 pm
Ballroom C1 & C2

The RenderMan Standard and its various implementations are critical pieces of modern animation and effects production at many studios large and small. This course teaches working and prospective technical directors (including students) the major concepts of use and abuse of advanced rendering with RenderMan and related systems.

Prerequisites
Some familiarity with basic concepts of computer graphics and animation production, but no prior detailed experience with RenderMan.

Topics
Basic concepts of rendering and RenderMan. Writing shaders and organizing shader libraries. Light and surface illumination. A variety of production issues, including global illumination, handling complexity, and blending CG and live-action footage.

Organizer
Larry Gritz
Exluna, Inc.


Lecturers
Tony Apodaca
Guido Quaroni
Pixar Animation Studios

Rob Bredow
Sony Pictures Imageworks

Dan Goldman
Hayden Landis
Industrial Light + Magic

Larry Gritz
Matt Pharr
Exluna, Inc.


Schedule


8:30 Introduction
Gritz

The Lore of the TD's
Apodaca
10:15 Break
10:30 Texture Baking and Shader Libraries
Gritz

Light/Surface Interactions
Pharr
12:15 Lunch
1:30 Prepro Planning for Rendering Complex Scenes
Goldman

Production-Ready Global Illumination
Landis
3:15 Break
3:30 RenderMan on Film: Combining CG and Live Action
Bredow

Furry Monsters in a Foggy World
Quaroni
5:00 Questions and Answers
All




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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