1: Mathematics and Physics for Coding Motion and Interactivity in Web Graphics



Sunday, Half Day
8:30 am - 12:15 pm
CAL/Room 214 CD

Introduction to the mathematical, kinematics, and physics concepts used to develop interactive games and graphics for the Web, and how they can be applied. Attendees immediately learn how to apply these concepts in a hands-on environment.

Prerequisites
Beginning to intermediate programming experience with Macromedia Flash and ActionScript, the scripting language within Flash, which is based on the ECMA-262 standard. Basic familiarity with algebra, trigonometry, and physics is beneficial.

Topics
Theoretical explanations of key concepts within mathematics (linear algebra, trigonometric identities, applications of trigonometry, and vector algebra) and physics (displacement, speed, velocity, acceleration, kinematics equations, and applying kinematics).

Organizer
James L. Mohler
Purdue University


Lecturers
Nishant Kothary
James L. Mohler
Purdue University


Schedule

Module 1 - Mathematics in Multimedia
8:30 Introduction
Mohler
8:45 Multimedia Authoring Trends
Kothary
9:00 Introductory Algebra
Mohler
9:30 Interactive Class Problem: Dynamic Linear Slider Construction
9:45 Trigonometry and Vectors
Kothary
10:15 Break
Module 2 - Kinematics in Multimedia
10:30 Elementary Kinematics
Kothary
11:00 Two-dimensional Frame-based motion
Kothary
11:15 Interactive Class Problem: Unrestricted OOP-based Motion: Tank
11:30 An Overview of 3D in New Media
Mohler
11:40 What to Expect
Kothary
11:50 Conclusion
Mohler
noon Questions and Answers




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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