


1: Mathematics and Physics for Coding Motion and Interactivity
in Web Graphics
Sunday, Half Day
8:30 am  12:15 pm
CAL/Room 214 CD
Introduction to the mathematical, kinematics, and physics
concepts used to develop interactive games and graphics
for the Web, and how they can be applied. Attendees immediately
learn how to apply these concepts in a handson environment.
Prerequisites
Beginning to intermediate programming experience with
Macromedia Flash and ActionScript, the scripting language
within Flash, which is based on the ECMA262 standard.
Basic familiarity with algebra, trigonometry, and physics
is beneficial.
Topics
Theoretical explanations of key concepts within mathematics
(linear algebra, trigonometric identities, applications
of trigonometry, and vector algebra) and physics (displacement,
speed, velocity, acceleration, kinematics equations, and
applying kinematics).
Organizer
James L. Mohler
Purdue University
Lecturers
Nishant Kothary
James L. Mohler
Purdue University
Schedule
Module
1  Mathematics in Multimedia 
8:30 
Introduction
Mohler 
8:45 
Multimedia
Authoring Trends
Kothary 
9:00 
Introductory
Algebra
Mohler 
9:30 
Interactive
Class Problem: Dynamic Linear Slider Construction 
9:45 
Trigonometry
and Vectors
Kothary 
10:15 
Break 
Module
2  Kinematics in Multimedia 
10:30 
Elementary
Kinematics
Kothary 
11:00 
Twodimensional
Framebased motion
Kothary 
11:15 
Interactive
Class Problem: Unrestricted OOPbased Motion: Tank

11:30 
An
Overview of 3D in New Media
Mohler 
11:40 
What
to Expect
Kothary 
11:50 
Conclusion
Mohler 
noon 
Questions
and Answers 


