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1: Mathematics and Physics for Coding Motion and Interactivity
in Web Graphics

Sunday, Half Day
8:30 am - 12:15 pm
CAL/Room 214 CD
Introduction to the mathematical, kinematics, and physics
concepts used to develop interactive games and graphics
for the Web, and how they can be applied. Attendees immediately
learn how to apply these concepts in a hands-on environment.
Prerequisites
Beginning to intermediate programming experience with
Macromedia Flash and ActionScript, the scripting language
within Flash, which is based on the ECMA-262 standard.
Basic familiarity with algebra, trigonometry, and physics
is beneficial.
Topics
Theoretical explanations of key concepts within mathematics
(linear algebra, trigonometric identities, applications
of trigonometry, and vector algebra) and physics (displacement,
speed, velocity, acceleration, kinematics equations, and
applying kinematics).
Organizer
James L. Mohler
Purdue University
Lecturers
Nishant Kothary
James L. Mohler
Purdue University
Schedule
| Module
1 - Mathematics in Multimedia |
| 8:30 |
Introduction
Mohler |
| 8:45 |
Multimedia
Authoring Trends
Kothary |
| 9:00 |
Introductory
Algebra
Mohler |
| 9:30 |
Interactive
Class Problem: Dynamic Linear Slider Construction |
| 9:45 |
Trigonometry
and Vectors
Kothary |
| 10:15 |
Break |
| Module
2 - Kinematics in Multimedia |
| 10:30 |
Elementary
Kinematics
Kothary |
| 11:00 |
Two-dimensional
Frame-based motion
Kothary |
| 11:15 |
Interactive
Class Problem: Unrestricted OOP-based Motion: Tank
|
| 11:30 |
An
Overview of 3D in New Media
Mohler |
| 11:40 |
What
to Expect
Kothary |
| 11:50 |
Conclusion
Mohler |
| noon |
Questions
and Answers |
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