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NEW
for the Studio in 2002
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Invitation to technologists, artists, and engineers
for original research.
- Call
for artists to work in both the Studio and the Art
Gallery in special "works-in-progress" sections.
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Expanded opportunities in immersive and interactive
systems.
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Presentation of half-day sessions and tutorials in
conjunction with the Courses
program.
This is an invitation to technologists, artists, and
educators to lend their expertise to the Studio: a massive,
integrated network of machines for realizing ideas in
2D, 3D, 4D, and n-dimensional media. It is an opportunity
to think across disciplinary boundaries and expand your
skill sets using the latest data-capture devices, computer
applications, and output devices. the Studio provides
a hands-on creative environment for transformation of
all kinds. It is a place to act, a space for investigating
process, and an evolving environment for transforming
materials and ideas, and for being transformed yourself.
We are seeking original contributions from three kinds
of people:
1 Technologists: Do you build input
or output devices or write applications for data capture,
rapid prototyping, hybrid printing techniques, immersive
experiences, or interactivity? While it is our job to
identify and procure the latest off-the-shelf technology,
this year we have made space available for beta testing
new devices that serve the larger mission of the Studio.
Inventors (and you know who you are), send proposals
directly to the Studio chair. You get extra credit if
your invention is compatible with the other systems
at SIGGRAPH 2002 and can be networked.
2 Working Artists: Working in tandem
with the Art Gallery, the Studio will help select a
few digital artists to model ideal worker behavior and
provide insights and inspiration for the rest of us.
Working artists need to commit to a minimum of 20 hours
of time in the Studio or the Art Gallery during the
week of the conference. Output generated by Working
Artists will be displayed in the Art Gallery in a special,
continually transforming exhibition space.
3 Educators: Do you teach digital media?
Have you designed a tutorial for a 3D solid modeling
application or introduced your students to the problem
of color management in a digital environment? Have you
found the ideal way to balance introduction of technical
skills with qualities of artistic mind and creative
invention? We need your expertise in developing clear
pathways through the maze of software and hardware at
SIGGRAPH 2002. We would also be interested in having
the Studio serve as a test bed for your own theories
on teaching art using digital media. We are putting
together a team of educators who will be brainstorming
on the pedagogical dimensions of the Studio. Send a
letter of inquiry directly to the Studio chair.
Tutorials and workshops have become a popular feature of the Studio. We are interested in both tutorials conducted in the context of the Studio's Interactive Classroom and hands-on workshops on the Studio floor.
We are also seeking proposals for a specialized set
of courses in cooperation with the regular SIGGRAPH
2002 Courses program.
Depending on the number of submissions, the chair reserves
the right to invite technologists, artists, and educators
who serve the broad goals of the Studio.
Theme
This year's theme for the Studio is Utopia/Dystopia.
Taking its cue from the 1927 silent masterpiece "Metropolis,"
by Fritz Lang, the Studio will transform its section
of the Henry B. Gonzalez Convention Center into a multi-leveled
city complete with pleasure gardens, urban centers,
and underground factories. If you have ideas that could
serve this broad theme, please contact the Studio chair
directly.
DAN
COLLINS
SIGGRAPH 2002 Studio Chair
Arizona State University
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| DEADLINE! |
Submissions
were due:
6 February 2002. |
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