A SIGGRAPH Conference Overview
1998, the SIGGRAPH annual conference series turned 25.
From its modest beginnings in the dormitories of the University
of Colorado to the grandest convention halls from coast
to coast, SIGGRAPH conferences have connected hundreds
of thousands of people who share passions in computer
graphics and interactive techniques.
in a SIGGRAPH conference, you join a continuum of vast
and vibrant proportions.
- SIGGRAPH conferences are forums for research, debate,
learning, art, business, and experience. Through presentations,
workshops, galleries, festivals, exhibitions, and receptions,
conference attendees have an opportunity to exchange
ideas and opinions, and admire excellence on a yearly
- traditional forums for the latest research and practice
in the fields of computer graphics and interactive techniques.
Programs such as Papers, Panels, and Sketches & Applications
all contribute to archival references ("proceedings")
that capture the state of the art for that year. A Keynote
Address is also always a critical highlight of the week.
- programs such as Courses, Educators Program, Community
Outreach, and Fundamentals Seminar engage and enlighten
participants in many diverse areas of computer graphics.
festivals, and laboratories - grand halls of experience,
programs such the Art Gallery, Computer Animation Festival,
Creative Applications Lab, and Emerging Technologies
all offer opportunities to sample, experience, and reflect
upon some of the most creative computer work of the
- started in 1976, the SIGGRAPH exhibition aisre one
of the most prestigious commercial events in the world.
Vendors of products and services compete each year for
highly prized space for the next conference year.
- numerous conference receptions (and even more independently
sponsored parties) are the pulse of the SIGGRAPH community
for meeting, networking, and reviewing results of the
- great services such as a Career Center, Job Fair,
Internet Access Centers, busing, merchandise store,
and information kiosks all enhance the experience of
the conference attendee.
Resources - volunteers dedicated to improving the participation
of international guests at the conference.
legions of volunteers such as program committee members,
student volunteers, and contributors all give their
time to implement the conference experience. Opportunities
to volunteer for the conference and organization are
explored at the Get Involved! meeting in the middle
of the week.
interest - Birds of a Feather (people sharing similar
ideals and practices) meet informally throughout the
week in smaller, more intimate settings.
Frequently Asked Questions
Where do I start at a SIGGRAPH conference?
If you are joining us for the first time, a SIGGRAPH
conference can be intimidating. Meeting people in registration
lines can often be some of your best, initial sources
of experience. The Pathfinders project offers a limited
amount of one-on-few mentoring for starter ideas. Stopping
by the next year's conference booth is also a good place
to meet people to ask questions. If you are an international
guest, the International Center may be the first place
to seek guidance.
can I get more information?
Most information about the conference and organization
can be found on the Internet at www.siggraph.org.
Additional information comes in the form of the Call
for Participation (August), the Advance Announcement
(March), and the Advance Program (May). If you attend
the conference, the Program and Buyer's Guide is a resource
full of contact information about many contributors
to the conference.
information was brought to you by SIGGRAPH 2002 Pathfinders,
a volunteer group dedicated to mentoring of first-time
take a moment to help us help you. Share with us how
this improved (or could have improved) your conference
experience. You can reach us at the Pathfinder booth
at the annual conference or through the SIGGRAPH
2002 email contact form. Thank you.