Contributing to the SIGGRAPH
Conference
Background
The annual SIGGRAPH conference and its year-round
initiatives provide a unique crossroads for a diverse
community of researchers, developers, creators, educators,
and practitioners.
We
encourage a volunteer spirit. At every level and focus,
community contributors and supporters willingly give
their energy and resources for the essential value of
a fulfilling conference experience.
Call for Participation
(CFP)
Every
year, a call for participation invites you to be a part
of the next SIGGRAPH conference. You can find your copy
at the next year's booth in the main hall of the conference.
Complete information is available in the online Call for Participation.
Here
are some of the areas that accept submissions on computer
graphics and interactive techniques:
Papers
- formal presentations of theory and practice.
Panels
- lively discussion forums in a variety of formats.
Courses
- tutorials and workshops about the state of the art.
Computer
Animation Festival - the past year's creativity unleashed.
Art
Gallery - the philosophy and aesthetics of all that
is digital.
Emerging
Technologies - experience a cutting-edge showcase.
Creative
Applications Lab - insight through hands-on learning.
Student
Volunteers - volunteers today, leaders tomorrow.
Helpful Hints for Contributors
Check
those deadlines - look closely at the programs that
interest you. The deadlines occur at different times
throughout the year. The earliest deadline is usually
Courses in early December.
Follow
the structure - each program requests a specific proposal
structure. Meeting its list of requirements in the specified
order can help guarantee a successful submission.
Think
and follow through - answering the proposal's questions
as carefully as possible will help your ideas to be
judged in their best light. Being clear and concise
can aid in your selection. Many proposals fail due to
poor formation of thoughts and lack of information.
Confused?
Ask questions - if you have questions about any of the
proposal requests, it never hurts to ask. After you
have prepared your questions, contact the program chair
by email or phone, if necessary. Chairs are willing
to answer your questions, although you should remember
they are volunteers, too, and may not be available immediately.
Deadlines
are deadlines - people reviewing your work are on tight
deadlines to meet their jurying and SIGGRAPH production
demands. You should note that materials submitted after
a deadline are not considered.
Online
submission requirements - these digital processes improve
the accuracy and speed of handling each submission (thousands
are received for each conference). Don't forget to check
for these requirements on the conference Web site.
Submission
& authorization forms - these forms define the types
of permissions each contributor, speaker, and submitter
grants the SIGGRAPH conference before any work can be
considered. They formally guarantee that a contributor
has the right (or obtained the right) to present any
and all of the ideas and work contained in an entry
without violating any laws (such as copyrights). This
is a mandatory part of the process, so take care in
executing these steps.
Checklist
-
Submit your work before the
stated deadline.
-
Check that you have submitted all required online
information
-
Sign and mail all required submission & authorization
forms on time.
-
Seek clarification about any questions you have of
the Call for Participation.
Feedback
This information was brought
to you by SIGGRAPH 2002 Pathfinders, a volunteer group
dedicated to mentoring of first-time conference visitors.
Please
take a moment to help us help you. Share with us how
this improved (or could have improved) your conference
experience. You can reach us at the Pathfinder booth
at the annual conference or through the SIGGRAPH
2002 email contact form. Thank you.
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