Contributing to the SIGGRAPH Conference

Background

The annual SIGGRAPH conference and its year-round initiatives provide a unique crossroads for a diverse community of researchers, developers, creators, educators, and practitioners.

We encourage a volunteer spirit. At every level and focus, community contributors and supporters willingly give their energy and resources for the essential value of a fulfilling conference experience.
 
Call for Participation (CFP)
Every year, a call for participation invites you to be a part of the next SIGGRAPH conference. You can find your copy at the next year's booth in the main hall of the conference. Complete information is available in the online Call for Participation.

Here are some of the areas that accept submissions on computer graphics and interactive techniques:

Papers - formal presentations of theory and practice.

Panels - lively discussion forums in a variety of formats.

Courses - tutorials and workshops about the state of the art.

Computer Animation Festival - the past year's creativity unleashed.

Art Gallery - the philosophy and aesthetics of all that is digital.

Emerging Technologies - experience a cutting-edge showcase.

Creative Applications Lab - insight through hands-on learning.

Student Volunteers - volunteers today, leaders tomorrow.


 
Helpful Hints for Contributors

Check those deadlines - look closely at the programs that interest you. The deadlines occur at different times throughout the year. The earliest deadline is usually Courses in early December.

Follow the structure - each program requests a specific proposal structure. Meeting its list of requirements in the specified order can help guarantee a successful submission.

Think and follow through - answering the proposal's questions as carefully as possible will help your ideas to be judged in their best light. Being clear and concise can aid in your selection. Many proposals fail due to poor formation of thoughts and lack of information.

Confused? Ask questions - if you have questions about any of the proposal requests, it never hurts to ask. After you have prepared your questions, contact the program chair by email or phone, if necessary. Chairs are willing to answer your questions, although you should remember they are volunteers, too, and may not be available immediately.

Deadlines are deadlines - people reviewing your work are on tight deadlines to meet their jurying and SIGGRAPH production demands. You should note that materials submitted after a deadline are not considered.

Online submission requirements - these digital processes improve the accuracy and speed of handling each submission (thousands are received for each conference). Don't forget to check for these requirements on the conference Web site.

Submission & authorization forms - these forms define the types of permissions each contributor, speaker, and submitter grants the SIGGRAPH conference before any work can be considered. They formally guarantee that a contributor has the right (or obtained the right) to present any and all of the ideas and work contained in an entry without violating any laws (such as copyrights). This is a mandatory part of the process, so take care in executing these steps.


 
Checklist
  • Submit your work before the stated deadline.
  • Check that you have submitted all required online information
  • Sign and mail all required submission & authorization forms on time.
  • Seek clarification about any questions you have of the Call for Participation.

 
Feedback
This information was brought to you by SIGGRAPH 2002 Pathfinders, a volunteer group dedicated to mentoring of first-time conference visitors.

Please take a moment to help us help you. Share with us how this improved (or could have improved) your conference experience. You can reach us at the Pathfinder booth at the annual conference or through the SIGGRAPH 2002 email contact form. Thank you.



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