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FOR IMMEDIATE RELEASE
9 July, 2001
For further information:
Sheila Hoffmeyer/Ann Kilhoffer-Reichert
+1.312.644.6610 x5811
+1.312.245.1083 fax
media-s2001@siggraph.org
SIGGRAPH
2001 Announces the Art Gallery: N-Space Where Technology Is
the Media for the Message
MORE
THAN 90 WORKS IN THE EXHIBITION CREATED WITH OR CONNECTED
TO DIGITAL TECHNOLOGY
(Chicago,
IL) ć ACM SIGGRAPH today announced the Art Gallery: N-Space
exhibition for SIGGRAPH 2001, the 28th International Conference
on Computer Graphics and Interactive Techniques, being held
12 - 17 August at the Los Angeles Convention Center, Los Angeles,
California. The exhibition includes more than 90 works of
art with an even distribution of interactive installations,
digital paintings, digital images, sculptures, performances,
panel discussions, animation, artist talks, Web sites, and
interactive desktop programs ć all of which are created with
or connected to digital technology.
"The Art Gallery: N-Space exhibition presents art works that
are not only technically proficient and distinctive but works
that go beyond the medium and into the realm of ideas. A place
where the medium acts as a conduit for the message," said
Dena Eber, SIGGRAPH 2001 Art Gallery Chair from Bowling Green
State University.
A few highlights from the SIGGRAPH 2001 Art Gallery: N-Space
exhibition include:
Protrude, Flow (Installation)
Sachiko Kodama, University of Electronic Communications
"Protude, Flow" uses magnetic fluid, sound, and moving images.
Affected by the sounds and spectatorsą voices in the exhibition
space, the 3D patterns of magnetic fluid transform by means
of digital computer control, and its flowing movement and
dynamic transformations are simultaneously projected on the
screen.
Of Shifting Shadows (Interactive Program)
Gita Hashemi, Exisle Creations
A tale of three fictional women who experienced the 1979 Iranian
Revolution. An exploration in the non-linear movement of memory,
this interactive narrative captures three intense lives at
critical points in their individual existence. It attempts
to recover the voices muted in the narrations of history and
national identity.
CollageMachine: A Streaming Collage Browser Learns While You
Surf (Web site)
Andruid Kerne, Creating Media/Tufts University
"CollageMachine" is an information visualization browser that
proactively pulls interesting content. "CollageMachine" alters
the granularity of browsing. It downloads documents and decomposes
them into media elements images and checks of text which
stream into a collage. The user can rearrange the collage
interactively. An agent models her interests.
NAFTA Stock Puppets: An Internet Driven Kinetic Installation
and Interactive "Commodities" Trading Environment (Installation)
Jim Mason, The Long Now Foundation
This installation tracks the movements of global stock markets
with seven larger than life marionette puppets. Using a real-time
data stream, a network of PC laptops, and a complex electro-mechanical
control system, the installation reanimates the abstract machinations
of global financial markets as an absurdist carnival puppet
show.
Don't Say Goodbye (Variation 1 & 2) (Images)
Leslie Nobler-Farbe, William Paterson University
This work deals with the interplay between the real world
and the abstract, where the artist tries to synthesize a connection
between them, partially explaining the key imagery. Also metaphorically,
the key expresses the psychological states of locking doors
(saying goodbye) and alludes to the mystery of opening passageways
- discovering what awaits.
Proximal Actuator (Sculpture)
Jesse Hemminger, The Ohio State University
"Proximal Actuator" is a metaphor for modern society's technologically
mediated interconnectedness. Our fingers are both actuators
and mediators of many forms of communication. The viewer's
fingers set off chain reactions, bringing the piece to life.
"Proximal Actuator" falls silent when there is no interaction.
This reflects the reality of relationships.
VR Keith 2.0 (Performance )
Keith Roberson, Florida State University
"VR Keith 2.0" explores the interface between interaction,
performance, and avatars. Using comedy, irony, and cheesy
quotes from cultural theorists, etc., "VR Keith" interacts
with the gallery audience in a direct fashion. "VR Keith"
argues how much better virtual and robotic humans are than
real ones.
###
SIGGRAPH
2001 will bring over 40,000 computer graphics and interactive
technology professionals from six continents to Los Angeles
for the week-long conference. A comprehensive technical program
and special events focusing on research, art, animation, and
interactive technologies are planned. SIGGRAPH 2001 includes
a three-day exhibition of products and services for the computer
graphics and interactive marketplace from 14-16 August 2001.
ACM SIGGRAPH, the leading professional society for computer
graphics and interactive techniques, sponsors SIGGRAPH 2001.
Information on ACM SIGGRAPH membership and other conferences
and activities can be found at www.siggraph.org.
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