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FOR IMMEDIATE RELEASE
9 July, 2001

For further information:
Sheila Hoffmeyer/Ann Kilhoffer-Reichert
+1.312.644.6610 x5811
+1.312.245.1083 fax
media-s2001@siggraph.org

SIGGRAPH 2001 Announces the Art Gallery: N-Space Where Technology Is the Media for the Message

MORE THAN 90 WORKS IN THE EXHIBITION CREATED WITH OR CONNECTED TO DIGITAL TECHNOLOGY

(Chicago, IL) ć ACM SIGGRAPH today announced the Art Gallery: N-Space exhibition for SIGGRAPH 2001, the 28th International Conference on Computer Graphics and Interactive Techniques, being held 12 - 17 August at the Los Angeles Convention Center, Los Angeles, California. The exhibition includes more than 90 works of art with an even distribution of interactive installations, digital paintings, digital images, sculptures, performances, panel discussions, animation, artist talks, Web sites, and interactive desktop programs ć all of which are created with or connected to digital technology.

"The Art Gallery: N-Space exhibition presents art works that are not only technically proficient and distinctive but works that go beyond the medium and into the realm of ideas. A place where the medium acts as a conduit for the message," said Dena Eber, SIGGRAPH 2001 Art Gallery Chair from Bowling Green State University.

A few highlights from the SIGGRAPH 2001 Art Gallery: N-Space exhibition include:

Protrude, Flow (Installation)
Sachiko Kodama, University of Electronic Communications
"Protude, Flow" uses magnetic fluid, sound, and moving images. Affected by the sounds and spectatorsą voices in the exhibition space, the 3D patterns of magnetic fluid transform by means of digital computer control, and its flowing movement and dynamic transformations are simultaneously projected on the screen.

Of Shifting Shadows (Interactive Program)
Gita Hashemi, Exisle Creations
A tale of three fictional women who experienced the 1979 Iranian Revolution. An exploration in the non-linear movement of memory, this interactive narrative captures three intense lives at critical points in their individual existence. It attempts to recover the voices muted in the narrations of history and national identity.

CollageMachine: A Streaming Collage Browser Learns While You Surf (Web site)
Andruid Kerne, Creating Media/Tufts University
"CollageMachine" is an information visualization browser that proactively pulls interesting content. "CollageMachine" alters the granularity of browsing. It downloads documents and decomposes them into media elements ­ images and checks of text ­ which stream into a collage. The user can rearrange the collage interactively. An agent models her interests.

NAFTA Stock Puppets: An Internet Driven Kinetic Installation and Interactive "Commodities" Trading Environment (Installation)
Jim Mason, The Long Now Foundation
This installation tracks the movements of global stock markets with seven larger than life marionette puppets. Using a real-time data stream, a network of PC laptops, and a complex electro-mechanical control system, the installation reanimates the abstract machinations of global financial markets as an absurdist carnival puppet show.

Don't Say Goodbye (Variation 1 & 2) (Images)
Leslie Nobler-Farbe, William Paterson University
This work deals with the interplay between the real world and the abstract, where the artist tries to synthesize a connection between them, partially explaining the key imagery. Also metaphorically, the key expresses the psychological states of locking doors (saying goodbye) and alludes to the mystery of opening passageways - discovering what awaits.

Proximal Actuator (Sculpture)
Jesse Hemminger, The Ohio State University
"Proximal Actuator" is a metaphor for modern society's technologically mediated interconnectedness. Our fingers are both actuators and mediators of many forms of communication. The viewer's fingers set off chain reactions, bringing the piece to life. "Proximal Actuator" falls silent when there is no interaction. This reflects the reality of relationships.

VR Keith 2.0 (Performance )
Keith Roberson, Florida State University
"VR Keith 2.0" explores the interface between interaction, performance, and avatars. Using comedy, irony, and cheesy quotes from cultural theorists, etc., "VR Keith" interacts with the gallery audience in a direct fashion. "VR Keith" argues how much better virtual and robotic humans are than real ones.

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SIGGRAPH 2001 will bring over 40,000 computer graphics and interactive technology professionals from six continents to Los Angeles for the week-long conference. A comprehensive technical program and special events focusing on research, art, animation, and interactive technologies are planned. SIGGRAPH 2001 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 14-16 August 2001. ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2001. Information on ACM SIGGRAPH membership and other conferences and activities can be found at www.siggraph.org.


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