FOR IMMEDIATE RELEASE
5 June, 2001
For further information:
Sheila Hoffmeyer/Ann Kilhoffer-Reichert
2001 Emerging Technologies Celebrates Technology Developed
Experience New Interfaces and Other Advancements in Interactive
IL) - ACM SIGGRAPH today announced the theme and content for
the Emerging Technologies program for SIGGRAPH 2001, the 28th
International Conference on Computer Graphics and Interactive
Techniques, being held 12 - 17 August at the Los Angeles Convention
Center, Los Angeles, California. The theme of the program
is a celebration of play. The work on display will enable
attendees to experience new interfaces and other advances
in interactive technology from corporate and academic research
labs as well as some work currently in the beta test phase.
"The Emerging Technologies program celebrates the technology
we develop to play, and the play we all enjoy in exploring
technologies," said Mk Haley from Walt Disney Imagineering
Research and Development, SIGGRAPH 2001 Emerging Technologies
chair. "Imagine a multi-user puzzle that actually generates
music, or a context-aware game played on PDAs that are connected
to a wireless network. You can see these and lot more in the
SIGGRAPH Emerging Technologies program."
The work in the SIGGRAPH 2001 Emerging Technologies program
Enhanced Reality: A New Frontier
for Computer Entertainment
Richard Marks, Sony Computer America
In this installation participants interact with a virtual
character, play with virtual butterflies, and have a magic
duel. This is a new form of computer entertainment that enables
movie-like special effects by mixing live video input and
computer graphics in real-time.
Otto and Iris.com
Brian Loyall, Zoesis Studios
This Web-based work is a playful theme park filled with fun
activities in a 3D world. The color elements are two autonomous,
real-time interactive characters with individual personalities
constructed from believable agent and interactive-drama technology.
Peter Ljungstrand , PLAY, Interactive Institute
Pirates! is a mobile, multi-user, context-aware computer game
that runs on PDAs in a wireless network and is experienced
in physical space. Unlike most computer games, the experience
depends just as much on social interaction with people in
the real world as on the computer-mediated game elements.
Bill Tomlinson, Massachusetts Institute of Technology
This installation, featuring compelling characters with a
novel multi-person interface in an expressive graphical setting,
allows participants to socially interact with a pack of autonomous
wolves. It is an extension of previous work by the MIT Media
Lab's Synthetic Characters Group on the creation of autonomous
The Meditation Chamber
A. Fleming Seay, Georgia Institute of Technology
This work demonstrates how bio-feedback-driven visual, auditory,
and tactile stimuli can create, guide and maintain meditation
and relaxation experiences.
An Interface for Touching the Interface
Takuya Nojima, The University of Tokyo
This augmented-reality project shows new technology that uses
real-time sensors and a haptic display to haptize a dynamically
changing real environment. In this application, the technology
''touches'' the interface between two liquids converting chemical
boundaries into physical feedback.
If you would like more information on the SIGGRAPH 2001 Emerging
Technologies program, see www.siggraph.org/s2001. Or contact
Ann Kilhoffer-Reichert, SIGGRAPH 2001 Media Relations, +1.858.581.3330,
2001 will bring over 40,000 computer graphics and interactive
technology professionals from six continents to Los Angeles
for the week-long conference. A comprehensive technical program
and special events focusing on research, art, animation, and
interactive technologies are planned. SIGGRAPH 2001 includes
a three-day exhibition of products and services for the computer
graphics and interactive marketplace from 14-16 August 2001.
ACM SIGGRAPH, the leading professional society for computer
graphics and interactive techniques, sponsors SIGGRAPH 2001.
Information on ACM SIGGRAPH membership and other conferences
and activities can be found at www.siggraph.org.