Conference 12-17 August 2001
Exhibition 14-16 August 2001
Los Angeles, California USA
N-Space, the SIGGRAPH 2001 Art Gallery, will take viewers to
a place where ideas and expression are rich and artistic freedom
is unconstrained by dimension. All the work in the exhibition
is in some way created with or connected to digital technology
but the thread of the show is content.
The more than 90 works will encourage the SIGGRAPH 2001 audience
to become a part of the art: to explore, question, and challenge
their own interpretations and critiques. To do this, the Art
Gallery will have a facilitator to help engage viewers as well
as a treasure map of valuable ideas to search for in the gallery.
The viewer will get lost in the salon-style exhibition, finding
hidden gold in the nooks and crannies of the turn-of-the-century
The gallery will showcase an even distribution of interactive
installations, digital paintings, digital images, sculptures,
performances, panels, animation, artist talks, Web sites, and
interactive desktop programs.
"It is this expression and representation that N-Space will
present: art works that are not only technically proficient
and novel but also go beyond the medium and into the realm of
ideas - a place where the medium acts as a conduit for the message,"
said Dena Eber, SIGGRAPH 2001 Art Gallery Chair from Bowling
Green State University.
Art Gallery Highlights:
Emily Blair, Next Question
Invisible Places is an audio installation. By inserting headphones
into a series of jacks in a wall, visitors can listen to women
from Buffalo and Pittsburgh talking about their relationships
to different places in the city. Visitors can also record their
own thoughts on the chalkboard surface.
Not You, Not Here
Michael Rodemer, University of Michigan
We often take our locus for granted. Not You, Not Here seeks
to help us break that habit by connecting the present space
of the viewer with a remote place and enabling some kind of
experiencing of the other place, indifferent to us as it may
Omnipresence ver. 1
Haruo Ishi, Aichi Prefectural University
This work involves the sounding of 450 bells and emanation of
diodes as an installation of sound and light. The purpose is
to envelop the viewer in sound and light so that a feeling of
inebriation and/or relaxation may be experienced.
Sachiko Kodama, The University of Electro-Communications
Protrude, Flow uses magnetic fluid, sound, and moving images.
Affected by the sounds and voices in the exhibition place, the
three-dimensional patterns of magnetic fluid transform by means
of digital computer control, and its flowing movement and dynamic
transformations are simultaneously
projected on the screen.
Ellen Sandor, (art)n Laboratory
Will longevity become a basic human right, who will be allowed
to procreate, can aging be a classified cause of suffering,
and why is immortality desirable? The Telomeres Project On Imminent
Immortality is an imagined regenerative laboratory for telomerase
enzyme production that makes an artistic statement about how
DNA research may effect the quality and quantity of human life.
VR Keith 2.0
Keith Roberson, Florida State University
VR Keith 2.0 explores the interface between interaction, performance,
and avatars. Using comedy, irony, and cheesy quotes from cultural
theorists, etc., VR Keith interacts with the gallery audience
in a direct fashion. VR Keith argues how much better virtual
and robotic humans are than real ones.
Of Shifting Shadows
Gita Hashemi, Exisle Creations
A tale of three fictional women who experienced the 1979 Iranian
Revolution. An exploration in the non-linear movement of memory,
this interactive narrative captures three intense lives at critical
points in their individual existence. It attempts to recover
the voices muted in the narrations of history and national identity.
Don't Say Goodbye (Variation 1 & 2)
Leslie Nobler-Farbe, William Paterson University
This work deals with the interplay between the real world and
the abstract, where the artist tries to synthesize a connection
between them, partially explaining the key imagery. Also metaphorically,
the key expresses the psychological states of locking doors
(saying goodbye) and alludes to the mystery of opening passageways
- discovering what awaits.
F-G and the Iron Clocks of Film
James Faure Walker, Kingston University
Friese-Green was one of the inventors of cinema, making a film
in 1889 in Hyde Park. Photos of his cameras are mixed in with
photos of commuters at Waterloo in this piece.
A Piece of the Pie
Melissa Harshman, University of Georgia
This piece is from the series Word Play that uses appropriated
imagery from old dictionaries, juxtaposed with other symbols,
to create a new meaning for the original image. The subtext
behind each image metaphorically addresses issues facing women
in contemporary society.
Jesse Hemminger, The Ohio State University
Proximal Actuator is a metaphor for modern society's technologically
mediated interconnectedness. Our fingers are both actuators
and mediators of many forms of communication. The viewer's fingers
set off chain reactions, bringing the piece to life. Proximal
Actuator falls silent when there is no interaction. This reflects
the reality of relationships.
Icky Flix: The Residents DVD
Starr Sutherland, Cryptic Corporation
Icky Flix is a DVD by the Residents, with an interface by Jim
Ludtke. The DVD contains 100 minutes of new and old film, video,
and animation totaling 17 sections. In addition to the visuals,
there are 100 minutes of original stereo audio.
Metaphoric Networks in "Lexia to Perplexia"
Talan Memmott's "Lexia to Perplexia" re-defines human subjectivity
so that it is seen as deeply entwined with computer technology.
Combining image with text, this hypertext work hovers at the
border of art and literature, crafting metaphoric networks that
suggest humans and technologies co-produce one another.
Erasing Boundaries: Intermedia Art in the Digital Age
Paul Hertz, Northwestern University
This panel will examine the historical concept of intermedia
(cross-modal multimedia composition), compositional methods
and processes for creating intermedia, issues of sense perception
and sensory coupling in the reception of intermedia, and the
implications of digital multimedia, real-time performance and
interaction for the future development of intermedia.