Animation 24%
Education 19%
Advertising/Graphic Design 16%
Entertainment 16%
Web Based Developments 13%
Video Production 12%
Research/Development 9%
Software Development 9%
Computer Graphics Consulting 7%
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Broadcasting 6%
Fine Arts 6%
Computer/Peripherals Manufacturing 4%
Government/Military 4%
Architecture 3%
Communications 2%
Electrical/Electrical Components & Equipment 2%
Engineering/Construction 2%
Printing & Publishing 2%
|
President/Owner 19%
Graphic/Fine Artist 11%
Manager 11%
Film/Video Animator10%
Educator/Professor 9%
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Software Developer/Analyst 8%
Engineer 6%
Scientist/Researcher 5%
Web Developer/Internet Specialist 3%
Training 1%
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These are the people who have the responsibility to discover
the products and technologies that will allow their company
to be more productive and ensure they do their jobs better
and faster.
For five out of every ten SIGGRAPH buyers, this will be the
only trade show they will attend this year. SIGGRAPH attracts
a devoted and loyal audience. In fact, no show attracts more
than 14% of the SIGGRAPH audience.
Attendees come with a common goal, to experience first-hand
the latest technologies and products in the exhibition.
See New Products 96%
Learn about New Technologies & Advanced Techniques 99%
See Specific Companies or Products 83%
Evaluate and Compare Companies for Purchase 76%
Networking with Exhibitors and Colleagues 73%
All
demographics were derived from a survey of SIGGRAPH 99 registrants
conducted by an independent research company, Exhibit Surveys,
Inc., Red Bank, New Jersey USA.
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