Areas of Interest Siggraph 2001 logo
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Conference Exhibition Call for Participation Exhibitors Media Search | Site Map

Areas of Interest

SIGGRAPH 2001 programs captured five broad areas of interest. Throughout the Web site, symbols identify which Courses, Panels, Educators Program, and Sketches & Applications sessions are associated with these areas of interest.


 Animation & Special Effects

Producing and using computer graphics techniques for animation, special effects, and other entertainment applications.


 Art

New technologies and techniques for art and examples of artistic expression using computer graphics.


 Game Development & Interactive Techniques

Design, implementation, and application of game development and intuitive human-computer communication.


 Virtual Reality

Creation of and immersive interaction with virtual environments.


 Web-related

Technologies for designing and delivering content over the Web.


Animation & Special Effects
Courses
2 Obtaining 3D Models With a Hand-Held Camera
5 Visualizing Quaternions
6 Object Space Visibility
10 State of the Art in Modeling and Measuring of Surface Reflection
13 Interactive Ray-Tracing
17 Geometric Signal Processing on Large Polygonal Meshes
19 "Shrek": The Story Behind the Screen
20 Advanced Global Illumination
21 Seeing is Believing: Reality Perception in Modeling, Rendering, and Animation
23 Motion Dynamics Animation Workshop
24 Real-Time Shading
25 Physically Based Modeling
29 State of the Art in Monte Carlo Ray Tracing for Realistic Image Synthesis
32 Nonphotorealistic Rendering in Scientific Visualization
33 New Directions in Shape Representations
38 A Practical Guide to Global Illumination Using Photon Mapping
40 Practical Parallel Processing for Today's Rendering Challenges
42 Seeing in 3D
45 Advanced Issues in Level of Detail
47 Simulating Nature: Realistic and Interactive Techniques
48 Advanced RenderMan 3
49 Image Processing for Volume Graphics
51 Making Motion Capture Useful

Panels
The Future of Color: Creativity and Technology
Newton's Nightmare: Reality Meets Faux Physics
Non-Linear Animation for Production
Size Matters: Digital Cinema Distribution
Special Session: 2001 in 2001: How a Film Inspired Our Future
Special Session: Virtual Stars
Traditional Skills, New Tools
Video Gameplay and Design: Procedural Directions
VIPs: Virtually Invented People

Sketches & Applications

Animation Techniques
Death and Destruction
Feature FX
Fun for TDs
Fuzzy Creatures
The Magic Behind the Magic: "Pearl Harbor" (single session)
Merging 2D and 3D Production Methods
On-Set CG
Production Overviews
"Summer Breeze:" Creating a High-End 3D Movie Using Limited Resources (single session)

Educators Program

Hands-On Classical Animation Workshop
The Process Behind "Rupert," a Student-Produced 3D Animation
Résumés and Demo Reels: If Yours Aren't Working, Neither Are You!
Studio Views on Demo Tapes
Teaching Computer Animation for Results!



Art
Courses
4 A Survey of Color for Computer Graphics
32 Nonphotorealistic Rendering in Scientific Visualization
35 The Technology and Practice of Digital Cinema (D-Cinema)
36 From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How Research and Development Finds its Way Into Production
42 Seeing in 3D
47 Simulating Nature: Realistic and Interactive Techniques

Panels
Art in Space: What For?
The CAVE and Beyond: VR Art in Museums and Galleries
The Future of Color: Creativity and Technology
Cultural Mediation in New Media Spaces
Game-Stories: Simulation, Narrative, Addiction
Traditional Skills, New Tools
Visualization, Semantics, and Aesthetics

Sketches & Applications
genieBottles: An Interactive Narrative in Bottles (single session)
Interactive Art
A Multipurpose Array of Tactile Rods for Interactive eXpression (single session)
Open Processes Create Open Products: "Interface Ecology" as a Metadisciplinary Base   for CollageMachine (single session)
Sketching Space: Virtual to Real (single session)

Educators Program
Designing Experience: Modeling On-Line Collaborative Learning in Art & Design
Life Drawing and 3D Figure Modeling with Maya
Seeing Drawing
The Teaching of Computer Graphics in an Art & Design Curriculum


Game Development and Interactive Techniques
Courses
2 Obtaining 3D Models With a Handheld Camera
3 Performance OpenGL: Platform-Independent Techniques
9 Media-Rich Programming With OpenML
11 Tracking: Beyond 15 Minutes of Thought
12 Developing Efficient Graphics Software
16 Gaming Techniques for Designing Compelling Virtual Worlds
24 Real-time Shading
27 Augmented-Reality: The Interface is Everywhere
30 Visibility: Problems, Techniques, and Applications
44 Advanced Topics in 3D User Interface Design
45 Advanced Issues in Level of Detail
50 Digital Geometry Processing
52 DirectX 8 Graphics
54 An Interactive Introduction to OpenGL Programming

Panels
:-o A Conversation About Interactive Entertainment Experiences on Instant Messaging   Devices
Computer Games and Viz: If You Can't Beat Them, Join Them
Cultural Mediation in New Media Spaces
Designing, Understanding, and Operating Complex Human-Machine Systems
Game-Stories: Simulation, Narrative, Addiction
Special Session: Sensapolooza: Guided Tour of the New Silicon Senses
Special Session: Masters of the Game
Video Gameplay and Design: Procedural Directions

Sketches & Applications
Interaction Mechanisms
Mayhem: A New Trend for Virtual Environments (and Online Games) (single session)

Educators Program
Curricular Modules: 3D and Immersive Visualization Tools for Learning
Designing and Developing interactive Entertainment at Bell h@bitat, Canadian Film Centre
Games and Education
Speeder Reader: An Experiment in the Future of Reading


Virtual Reality
Courses
12 Developing Efficient Graphics Software
15 Visualizing Relativity
27 Augmented-Reality: The Interface is Everywhere
30 Visibility: Problems, Techniques, and Applications
31 Computer Graphics for Large-Scale Immersive Theaters
39 3D Hardcopy: Converting Virtual Reality to Physical Models
43 Aggressive Performance Optimizations for 3D Graphics
44 Advanced Topics in 3D User Interface Design

Panels
The CAVE and Beyond: VR Art in Museums and Galleries
Computer Games and Viz: If You Can't Beat Them, Join Them
Cultural Mediation in New Media Spaces
Designing, Understanding, and Operating Complex Human-Machine Systems
Immersed in Anxiety or a Process to Healing? VR Meets Mental Health
Special Session: Sensapolooza: Guided Tour of the New Silicon Senses
Visualization, Semantics, and Aesthetics

Sketches & Applications
Enhanced Reality: A New Frontier for Computer Entertainment (single session)
Life-Sized Projector-Based Dioramas: Spatially Real and Visually Virtual (single session)
Manipulate the Unreachable: Through-the- Lens Remote Object Manipulation in Virtual Environments (single session)
Simulation Fidelity Metrics for Virtual Environments Based on Memory Semantics (single session)
Sketching Space: Virtual to Real (single session)
Solving a 3D Cube Puzzle in a Collaborative Virtual Environment: As Good as Really Being There Together? (single session)
Virtual Landscapes

Educators Program
CyberMath: Exploring Open Issues in VR-Based Education


Web-related
Courses
1 The Impact of Public Policy on Computer Graphics
9 Media-Rich Programming With OpenML
22 Intro to SMIL
26 Internetworked 3D Computer Graphics: Overcoming Bottlenecks, Supporting Collaboration, and Stepping up to Wireless Connectivity
34 User-Interface Design for Work, Home, and on the Way
50 Digital Geometry Processing

Panels
:-o A Conversation About Interactive Entertainment Experiences on Instant Messaging Devices
Beyond Copyright: The Brave New World of Digital Rights Management
The CAVE and Beyond: VR Art in Museums and Galleries
Cultural Mediation in New Media Spaces
Game-Stories: Simulation, Narrative, Addiction
Internet Appliances: New Horizons for the Web
Special Session: Sensapolooza: Guided Tour of the New Silicon Senses
Special Session: Web3D RoundUP
VIPs: Virtually Invented People
Visualization, Semantics, and Aesthetics

Sketches & Applications
CONTIGRA: A High-Level XML-Based Approach to Interactive 3D Components (single session)
X3D Content Examples, Editing, Conformance Suite, and Software Development Kit (SDK) CDs

Educators Program
Designing Experience: Modeling On-line Collaborative Learning in Art & Design
Graphics in a Flash: An Introduction to Vector-Based Web Graphics
Internet Studios: Teaching Architectural Design Online in the United States and Latin America
Internet2 Applications and Infrastructure
The Promise of the Web for Learning
Webtanks: Tools for Learning by Design


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