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Areas of Interest
SIGGRAPH 2001 programs captured five broad
areas of interest. Throughout the Web site, symbols identify
which Courses, Panels, Educators Program, and Sketches & Applications
sessions are associated with these areas of interest.
Animation
& Special Effects
Producing and using computer graphics techniques for
animation, special effects, and other entertainment applications.
Art
New technologies and techniques for art and examples of artistic
expression using computer graphics.
Game
Development & Interactive Techniques
Design, implementation, and application of game development
and intuitive human-computer communication.
Virtual
Reality
Creation of and immersive interaction with virtual environments.
Web-related
Technologies for designing and delivering content over the
Web.
Animation & Special Effects
Courses
2
Obtaining 3D Models With a Hand-Held Camera
5
Visualizing Quaternions
6
Object Space Visibility
10
State of the Art in Modeling and Measuring of Surface Reflection
13
Interactive Ray-Tracing
17
Geometric Signal Processing on Large Polygonal Meshes
19
"Shrek": The Story Behind the Screen
20
Advanced Global Illumination
21
Seeing is Believing: Reality Perception in Modeling, Rendering,
and Animation
23
Motion Dynamics Animation Workshop
24
Real-Time Shading
25
Physically Based Modeling
29
State of the Art in Monte Carlo Ray Tracing for Realistic
Image Synthesis
32
Nonphotorealistic Rendering in Scientific Visualization
33
New Directions in Shape Representations
38
A Practical Guide to Global Illumination Using Photon Mapping
40
Practical Parallel Processing for Today's Rendering Challenges
42
Seeing in 3D
45
Advanced Issues in Level of Detail
47
Simulating Nature: Realistic and Interactive Techniques
48
Advanced RenderMan 3
49
Image Processing for Volume Graphics
51
Making Motion Capture Useful
Panels
The
Future of Color: Creativity and Technology
Newton's
Nightmare: Reality Meets Faux Physics
Non-Linear
Animation for Production
Size
Matters: Digital Cinema Distribution
Special
Session: 2001 in 2001: How a Film Inspired Our Future
Special
Session: Virtual Stars
Traditional
Skills, New Tools
Video
Gameplay and Design: Procedural Directions
VIPs:
Virtually Invented People
Sketches & Applications
Animation
Techniques
Death
and Destruction
Feature
FX
Fun
for TDs
Fuzzy
Creatures
The
Magic Behind the Magic: "Pearl Harbor" (single session)
Merging
2D and 3D Production Methods
On-Set
CG
Production
Overviews
"Summer
Breeze:" Creating a High-End 3D Movie Using Limited Resources
(single session)
Educators Program
Hands-On
Classical Animation Workshop
The
Process Behind "Rupert," a Student-Produced 3D Animation
Résumés
and Demo Reels: If Yours Aren't Working, Neither Are You!
Studio
Views on Demo Tapes
Teaching
Computer Animation for Results!
Art
Courses
4
A Survey of Color for Computer Graphics
32
Nonphotorealistic Rendering in Scientific Visualization
35
The Technology and Practice of Digital Cinema (D-Cinema)
36
From Ivory Tower to Silver Screen: Visual Effects Companies
Reveal How Research and Development Finds its Way Into Production
42
Seeing in 3D
47
Simulating Nature: Realistic and Interactive Techniques
Panels
Art
in Space: What For?
The
CAVE and Beyond: VR Art in Museums and Galleries
The
Future of Color: Creativity and Technology
Cultural
Mediation in New Media Spaces
Game-Stories:
Simulation, Narrative, Addiction
Traditional
Skills, New Tools
Visualization,
Semantics, and Aesthetics
Sketches & Applications
genieBottles:
An Interactive Narrative in Bottles (single session)
Interactive
Art
A
Multipurpose Array of Tactile Rods for Interactive eXpression
(single session)
Open
Processes Create Open Products: "Interface Ecology" as a Metadisciplinary
Base for CollageMachine (single session)
Sketching
Space: Virtual to Real (single session)
Educators Program
Designing
Experience: Modeling On-Line Collaborative Learning in Art
& Design
Life
Drawing and 3D Figure Modeling with Maya
Seeing
Drawing
The
Teaching of Computer Graphics in an Art & Design Curriculum
Game Development and Interactive Techniques
Courses
2
Obtaining 3D Models With a Handheld Camera
3
Performance OpenGL: Platform-Independent Techniques
9
Media-Rich Programming With OpenML
11
Tracking: Beyond 15 Minutes of Thought
12
Developing Efficient Graphics Software
16
Gaming Techniques for Designing Compelling Virtual Worlds
24
Real-time Shading
27
Augmented-Reality: The Interface is Everywhere
30
Visibility: Problems, Techniques, and Applications
44
Advanced Topics in 3D User Interface Design
45
Advanced Issues in Level of Detail
50
Digital Geometry Processing
52
DirectX 8 Graphics
54
An Interactive Introduction to OpenGL Programming
Panels
:-o
A Conversation About Interactive Entertainment Experiences
on Instant Messaging Devices
Computer
Games and Viz: If You Can't Beat Them, Join Them
Cultural
Mediation in New Media Spaces
Designing,
Understanding, and Operating Complex Human-Machine Systems
Game-Stories:
Simulation, Narrative, Addiction
Special
Session: Sensapolooza: Guided Tour of the New Silicon Senses
Special
Session: Masters of the Game
Video
Gameplay and Design: Procedural Directions
Sketches & Applications
Interaction
Mechanisms
Mayhem:
A New Trend for Virtual Environments (and Online Games) (single
session)
Educators Program
Curricular
Modules: 3D and Immersive Visualization Tools for Learning
Designing
and Developing interactive Entertainment at Bell h@bitat,
Canadian Film Centre
Games
and Education
Speeder
Reader: An Experiment in the Future of Reading
Virtual Reality
Courses
12
Developing Efficient Graphics Software
15
Visualizing Relativity
27
Augmented-Reality: The Interface is Everywhere
30
Visibility: Problems, Techniques, and Applications
31
Computer Graphics for Large-Scale Immersive Theaters
39
3D Hardcopy: Converting Virtual Reality to Physical Models
43
Aggressive Performance Optimizations for 3D Graphics
44
Advanced Topics in 3D User Interface Design
Panels
The
CAVE and Beyond: VR Art in Museums and Galleries
Computer
Games and Viz: If You Can't Beat Them, Join Them
Cultural
Mediation in New Media Spaces
Designing,
Understanding, and Operating Complex Human-Machine Systems
Immersed
in Anxiety or a Process to Healing? VR Meets Mental Health
Special
Session: Sensapolooza: Guided Tour of the New Silicon Senses
Visualization,
Semantics, and Aesthetics
Sketches & Applications
Enhanced
Reality: A New Frontier for Computer Entertainment (single
session)
Life-Sized
Projector-Based Dioramas: Spatially Real and Visually Virtual
(single session)
Manipulate
the Unreachable: Through-the- Lens Remote Object Manipulation
in Virtual Environments (single session)
Simulation
Fidelity Metrics for Virtual Environments Based on Memory
Semantics (single session)
Sketching
Space: Virtual to Real (single session)
Solving
a 3D Cube Puzzle in a Collaborative Virtual Environment: As
Good as Really Being There Together? (single session)
Virtual
Landscapes
Educators Program
CyberMath:
Exploring Open Issues in VR-Based Education
Web-related
Courses
1
The Impact of Public Policy on Computer Graphics
9
Media-Rich Programming With OpenML
22
Intro to SMIL
26
Internetworked 3D Computer Graphics: Overcoming Bottlenecks,
Supporting Collaboration, and Stepping up to Wireless Connectivity
34
User-Interface Design for Work, Home, and on the Way
50
Digital Geometry Processing
Panels
:-o
A Conversation About Interactive Entertainment Experiences
on Instant Messaging Devices
Beyond
Copyright: The Brave New World of Digital Rights Management
The
CAVE and Beyond: VR Art in Museums and Galleries
Cultural
Mediation in New Media Spaces
Game-Stories:
Simulation, Narrative, Addiction
Internet
Appliances: New Horizons for the Web
Special
Session: Sensapolooza: Guided Tour of the New Silicon Senses
Special
Session: Web3D RoundUP
VIPs:
Virtually Invented People
Visualization,
Semantics, and Aesthetics
Sketches & Applications
CONTIGRA:
A High-Level XML-Based Approach to Interactive 3D Components
(single session)
X3D
Content Examples, Editing, Conformance Suite, and Software
Development Kit (SDK) CDs
Educators Program
Designing
Experience: Modeling On-line Collaborative Learning in Art
& Design
Graphics
in a Flash: An Introduction to Vector-Based Web Graphics
Internet
Studios: Teaching Architectural Design Online in the United
States and Latin America
Internet2
Applications and Infrastructure
The
Promise of the Web for Learning
Webtanks:
Tools for Learning by Design
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