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Tuesday,
14 August
9 - 9:30
am Interactive Classroom
Input: Integrating the Hand
Jon Cone
Cone Editions Press, Ltd
jon@cone-editions.com
How to use scanning and capture techniques to integrate the
hand into the input process.
9:30 -
10 am Interactive Classroom
Output: the Digital Print
Larry Danque
Cone Editions Press, Ltd
larry@cone-editions.com
What makes a great digital print? Starting with the print
and working backward, this session shows what to look for
in a fine-art print.
10 - 10:30
am Interactive Classroom
Collecting and Using Unique Source Material
Helen Golden
Tradigital Fine Art
hsgolden@aol.com
Lyn Bishop
Zama Arts
lyn@zama.com
How artists Helen Golden and Lyn Bishop collect and integrate
unique source material into their work. Topics include: image
gathering and image use in the artmaking process and how to
integrate Genuine Fractals and Lucis Art software in combination
with Photoshop to create new images.
10:30 -
11 am Breakout session on the Studio floor
Scanning Unusual 2D Objects
Larry Danque
Cone Editions Press, Ltd
larry@cone-editions.com
Helen Golden
Tradigital Fine Art
hsgolden@aol.com
Lyn Bishop
Zama Arts
lyn@zama.com
How unusual 2D objects are scanned as unique source material.
10:30 -
11:30 am Interactive Classroom
Beyond the Technology
Michael Rees
New York Institute of Technology
x@michaelrees.com
Robert Michael Smith
New York Institute of Technology
sculpt3D@nyc.rr.com
James Stewart
Arizona State University
james.stewart@asu.edu
Scott Van Note
Arizona State University
scottv@asu.edu
Artists who make extensive use of 3D computer technologies
show their work and discuss the impact (both practical and
conceptual) of rapid-prototyping processes on their studio
practice.
noon -
1 pm Interactive Classroom
3D Modeling Applications: Comparisons and Contrasts
David Richard Nelson
Pixar Animation Studios
dnelson@pixar.com
Michael Rees
New York Institute of Technology
x@michaelrees.com
Robert Michael Smith
New York Institute of Technology
sculpt3D@nyc.rr.com
Kim Voigt
Temple University
kimvoigt@earthlink.net
3D modeling techniques are demonstrated in different software
packages (Rhino, Maya, formZ, Marai, 3D Studio Max)
to show the strengths (and glitches) of each.
1 - 1:30
pm Breakout session on the Studio floor
Creating Alternative Substrates
Lyn Bishop
Zama Arts
lyn@zama.com
Various techniques for creating unique substrates. With traditional
art media such as modeling paste, rabbit-skin glue, and fresco
materials, unique surfaces can be created for printing or
transferring a digital print.
1:30 -
2 pm Breakout session on the Studio floor
Transfer Techniques
Larry Danque
Cone Editions Press, Ltd
larry@cone-editions.com
Lyn Bishop
Zama Arts
lyn@zama.com
Various techniques for transferring digital images to a variety
of substrates, including traditional paper and alternative
surfaces.
2 - 2:30
pm Interactive Classroom
Digital Fabric Design
Isa Gordon
Arizona State University
isa.gordon@asu.edu
Basic techniques for creating repeatable pattern tiles for
use in digital textile printing. Participants apply what they
learn to creation of digital fashions as part of the Digital
Couture collaboration. Selected attendee designs are printed,
sewn, and shown in the Studio fashion show on Friday, 17 August.
2:30 -
3 pm Interactive Classroom
Cool Stuff with Painter
Jacquelyn Martino
Philips Research, USA
jam67@columbia.edu
Some of Painter's key capabilities, including cloning, tracing,
layers, shapes, and scripts.
5 - 5:30
pm Interactive Classroom
Artist Talk: Ghost City and Visual Chaos Revealed
Jody Zellen
Independent
jodyzel@aol.com
Visual Chaos.org uses the Web as a sculptural space. It asks
viewers to interact with animated graphics that move across
the frame in order to delve deeper and deeper into the space
of an imaginary city.
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