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Conference Exhibition Call for Participation Exhibitors Media Search | Site Map

 


Tuesday, 14 August
 



9 - 9:30 am Interactive Classroom
Input: Integrating the Hand
Jon Cone
Cone Editions Press, Ltd
jon@cone-editions.com

How to use scanning and capture techniques to integrate the hand into the input process.




9:30 - 10 am Interactive Classroom
Output: the Digital Print
Larry Danque
Cone Editions Press, Ltd
larry@cone-editions.com

What makes a great digital print? Starting with the print and working backward, this session shows what to look for in a fine-art print.




10 - 10:30 am Interactive Classroom
Collecting and Using Unique Source Material
Helen Golden
Tradigital Fine Art
hsgolden@aol.com

Lyn Bishop
Zama Arts
lyn@zama.com

How artists Helen Golden and Lyn Bishop collect and integrate unique source material into their work. Topics include: image gathering and image use in the artmaking process and how to integrate Genuine Fractals and Lucis Art software in combination with Photoshop to create new images.




10:30 - 11 am Breakout session on the Studio floor
Scanning Unusual 2D Objects
Larry Danque
Cone Editions Press, Ltd
larry@cone-editions.com

Helen Golden
Tradigital Fine Art
hsgolden@aol.com

Lyn Bishop
Zama Arts
lyn@zama.com

How unusual 2D objects are scanned as unique source material.




10:30 - 11:30 am Interactive Classroom
Beyond the Technology
Michael Rees
New York Institute of Technology
x@michaelrees.com

Robert Michael Smith
New York Institute of Technology
sculpt3D@nyc.rr.com

James Stewart
Arizona State University
james.stewart@asu.edu

Scott Van Note
Arizona State University
scottv@asu.edu

Artists who make extensive use of 3D computer technologies show their work and discuss the impact (both practical and conceptual) of rapid-prototyping processes on their studio practice.




noon - 1 pm Interactive Classroom
3D Modeling Applications: Comparisons and Contrasts
David Richard Nelson
Pixar Animation Studios
dnelson@pixar.com

Michael Rees
New York Institute of Technology
x@michaelrees.com

Robert Michael Smith
New York Institute of Technology
sculpt3D@nyc.rr.com

Kim Voigt
Temple University
kimvoigt@earthlink.net

3D modeling techniques are demonstrated in different software packages (Rhino, Maya, form•Z, Marai, 3D Studio Max) to show the strengths (and glitches) of each.




1 - 1:30 pm Breakout session on the Studio floor
Creating Alternative Substrates
Lyn Bishop
Zama Arts
lyn@zama.com

Various techniques for creating unique substrates. With traditional art media such as modeling paste, rabbit-skin glue, and fresco materials, unique surfaces can be created for printing or transferring a digital print.




1:30 - 2 pm Breakout session on the Studio floor
Transfer Techniques
Larry Danque
Cone Editions Press, Ltd
larry@cone-editions.com

Lyn Bishop
Zama Arts
lyn@zama.com

Various techniques for transferring digital images to a variety of substrates, including traditional paper and alternative surfaces.




2 - 2:30 pm Interactive Classroom
Digital Fabric Design
Isa Gordon
Arizona State University
isa.gordon@asu.edu

Basic techniques for creating repeatable pattern tiles for use in digital textile printing. Participants apply what they learn to creation of digital fashions as part of the Digital Couture collaboration. Selected attendee designs are printed, sewn, and shown in the Studio fashion show on Friday, 17 August.




2:30 - 3 pm Interactive Classroom
Cool Stuff with Painter
Jacquelyn Martino
Philips Research, USA
jam67@columbia.edu

Some of Painter's key capabilities, including cloning, tracing, layers, shapes, and scripts.




5 - 5:30 pm Interactive Classroom
Artist Talk: Ghost City and Visual Chaos Revealed
Jody Zellen
Independent
jodyzel@aol.com

Visual Chaos.org uses the Web as a sculptural space. It asks viewers to interact with animated graphics that move across the frame in order to delve deeper and deeper into the space of an imaginary city.


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