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Thursday,
16 August
9
- 10 am Interactive Classroom
Effects and Dynamics Animation
Michael Gudz
Independent Graphic Artist
visions@webinsite.com
An introduction to particle systems, dynamics, and volumetric
shading techniques using Alias|Wavefront Maya. Topics include:
water simulation as an example of what can be accomplished
using Maya's core tools and optimization of these systems
for efficient rendering.
10 - 10:30 am Breakout session on the Studio floor
3D Data Capture Overview
Dan Collins
Arizona State University
dan.collins@asu.edu
Osha Makai Smith
Arizona State University
omsmith@asu.edu
An overview of 3D data-capture processes and demonstration
of specific scanning devices in operation in the Studio.
10:30 - 11 am Breakout session on the Studio floor
Rapid Prototyping Overview
Elona Van Gent
Grand Valley State University
vangente@gvsu.edu
An overview of rapid prototyping processes and explanation
of RP systems in operation in the Studio.
1-1:30 pm Interactive Classroom
Creating Panoramas with QTVR
Philip Sanders
CLO
ps@thing.net
Creating Quicktime VR panoramic paintings with an interactive
interface and soundtrack. QTVR panoramas are composites of
traditional and digital painting and imaging, with variable
levels of scale and detail.
5 - 6 pm Interactive
Classroom
2D Animation Special Effects Tips & Tricks
Jeff Danser
Collegis, Inc.
jeff@danser.com
Edward Howell
Collegis, Inc.
ehowell@valencia.cc.fl.us
Discussion of the fundamentals of Adobe, and AfterEffects
Pro Bundle. Topics include: special effects tips and tricks
(motion paths, 3D illusions, expressions, and parenting),
using Vector Paint, compositing, and much more.
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