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Thursday, 16 August



9 - 10 am Interactive Classroom
Effects and Dynamics Animation
Michael Gudz
Independent Graphic Artist
visions@webinsite.com

An introduction to particle systems, dynamics, and volumetric shading techniques using Alias|Wavefront Maya. Topics include: water simulation as an example of what can be accomplished using Maya's core tools and optimization of these systems for efficient rendering.




10 - 10:30 am Breakout session on the Studio floor
3D Data Capture Overview
Dan Collins
Arizona State University
dan.collins@asu.edu

Osha Makai Smith
Arizona State University
omsmith@asu.edu

An overview of 3D data-capture processes and demonstration of specific scanning devices in operation in the Studio.




10:30 - 11 am Breakout session on the Studio floor
Rapid Prototyping Overview
Elona Van Gent
Grand Valley State University
vangente@gvsu.edu

An overview of rapid prototyping processes and explanation of RP systems in operation in the Studio.




1-1:30 pm Interactive Classroom
Creating Panoramas with QTVR
Philip Sanders
CLO
ps@thing.net

Creating Quicktime VR panoramic paintings with an interactive interface and soundtrack. QTVR panoramas are composites of traditional and digital painting and imaging, with variable levels of scale and detail.




5 - 6 pm Interactive Classroom
2D Animation Special Effects Tips & Tricks
Jeff Danser
Collegis, Inc.
jeff@danser.com

Edward Howell
Collegis, Inc.
ehowell@valencia.cc.fl.us

Discussion of the fundamentals of Adobe, and AfterEffects Pro Bundle. Topics include: special effects tips and tricks (motion paths, 3D illusions, expressions, and parenting), using Vector Paint, compositing, and much more.


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