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Sunday,
12 August
1 - 2 pm Interactive
Classroom
Virtual Studio: Virtual Reality Learning Environments in Art
Kenneth Sakatani
The University of the Arts
ksakatani@aol.com
DaShawn Hall
The University of the Arts
mstudios@bellatlantic.net
Development and demonstration of a fully immersive, interactive
virtual learning environment using the Virtual Studio.
2:30 - 3 pm
Interactive Classroom
The Collaborative Process
Hugh O'Donnell
Boston University
hodonnel@bu.edu
An introduction to the Digital Collaboration Workshop and
collaborative creation of digital productions utilizing a
variety of scanning facilities, 2D, 3D, and animation.
3 - 4 pm Breakout
session on the Studio floor
Character Animation
Mohammed Allababidi
Academy of Art College
mallabab@hotmail.com
David Richard Nelson
Pixar Animation Studios
dnelson@pixar.com
Introduction to fundamental character animation using Alias|Wavefront
Maya. Topics include: basic character set up; the relationship
between the root and legs of a character in a walk cycle,
through timing, key framing (squash and stretch in the time
line), pose-to-pose, and in-betweening; and new tricks and
techniques in animating (setting a default pose, grabbing
poses, moving holds, recycling poses).
4 - 4:30 pm
Interactive Classroom
Artist Talk: Designer Chaos
Mike Field
University of Houston
mike@math.uh.edu
At first sight, chaos and design seem antithetical. Yet there
is an intimate connection between randomness and coherent
structure. This talk explains methods based on chaotic dynamics
for design of symmetric patterns and describes some practical
applications of these techniques to teaching art students
(some mathematics) and mathematics teachers (some art). Illustrations
include examples of symmetric designs.
4:30 - 5 pm
Interactive Classroom
Artist Talk: Lines and Plots
Hans Dehlinger
Universität Gesamthochschule Kassel
dehling@uni-kassel.de
Algorithmic drawings with lines. A line is a basic conceptual
element from which the formulation of rich expressions is
possible. Lines meet each other, depart, cross over, expand,
move away, and return. Lines are fascinating, and belong to
a universe in their own right.
5 - 6 pm Interactive
Classroom
Solid Modeling: Preparing Models for Rapid Prototyping
Kim Voigt
Temple University
kimvoigt@earthlink.net
3D Modeling demonstration and tutorial using Rhino to build
3D objects and prepare them for rapid prototyping.
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