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Conference Exhibition Call for Participation Presenters Media Search | Site Map
Conference Exhibition Call for Participation Exhibitors Media Search | Site Map

Sunday, 12 August
 


1 - 2 pm Interactive Classroom
Virtual Studio: Virtual Reality Learning Environments in Art
Kenneth Sakatani
The University of the Arts
ksakatani@aol.com

DaShawn Hall
The University of the Arts
mstudios@bellatlantic.net

Development and demonstration of a fully immersive, interactive virtual learning environment using the Virtual Studio.




2:30 - 3 pm Interactive Classroom
The Collaborative Process
Hugh O'Donnell
Boston University
hodonnel@bu.edu

An introduction to the Digital Collaboration Workshop and collaborative creation of digital productions utilizing a variety of scanning facilities, 2D, 3D, and animation.




3 - 4 pm Breakout session on the Studio floor
Character Animation
Mohammed Allababidi
Academy of Art College
mallabab@hotmail.com

David Richard Nelson
Pixar Animation Studios
dnelson@pixar.com

Introduction to fundamental character animation using Alias|Wavefront Maya. Topics include: basic character set up; the relationship between the root and legs of a character in a walk cycle, through timing, key framing (squash and stretch in the time line), pose-to-pose, and in-betweening; and new tricks and techniques in animating (setting a default pose, grabbing poses, moving holds, recycling poses).




4 - 4:30 pm Interactive Classroom
Artist Talk: Designer Chaos
Mike Field
University of Houston
mike@math.uh.edu

At first sight, chaos and design seem antithetical. Yet there is an intimate connection between randomness and coherent structure. This talk explains methods based on chaotic dynamics for design of symmetric patterns and describes some practical applications of these techniques to teaching art students (some mathematics) and mathematics teachers (some art). Illustrations include examples of symmetric designs.




4:30 - 5 pm Interactive Classroom
Artist Talk: Lines and Plots
Hans Dehlinger
Universität Gesamthochschule Kassel
dehling@uni-kassel.de

Algorithmic drawings with lines. A line is a basic conceptual element from which the formulation of rich expressions is possible. Lines meet each other, depart, cross over, expand, move away, and return. Lines are fascinating, and belong to a universe in their own right.




5 - 6 pm Interactive Classroom
Solid Modeling: Preparing Models for Rapid Prototyping
Kim Voigt
Temple University
kimvoigt@earthlink.net

3D Modeling demonstration and tutorial using Rhino to build 3D objects and prepare them for rapid prototyping.


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