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2D and 3D Animation Procedures
 
1. Sign up for a three- or four-hour session (sessions can be reserved one day in advance and on a first-come, first-served basis).

2. If you are bringing data to work with, it must be on a CD (no Internet downloads).

3. Pick up a work slip when you check in for your session.

4. Finish editing your animation and be sure it meets the following constraints:

a. NO RAY TRACING!

b. Render NO larger than 320 square pixels wide by 240 square pixels high.

c. Animation must be less than 20 seconds at equal to or less than 15 frames per second.

d. No more than 20 lights per scene.

e. No more than six particle emitters per scene if you're using 3D dynamic effects.

5. Save the file, using the unique number on your work slip, as #.(file type extension) and submit a work slip for Animation CD or Animation Flipbook to be approved by Studio Staff prior to output.

6. Ask a Studio staff technician to validate the file and submit the digital file to the animation print queue.

7. Leave the submission part of the work slip with the technician and keep the receipt part.

8. Later (probably the next day), pick up your output at the information area near The Studio entrance (you will need to present your receipt).

9. If you would like to apply animation techniques to generation of a 3D rapid prototype for output, please refer to 3D.

10. If you would like to produce high-resolution output for large-format printing in the 2D Area, a technician must approve your work for rendering constraints, and subsequent to approval, Studio staff will provide you with a CD of your data. (Please refer to 2D for output from CD).

Note that The Studio is not a production house, but we will make our best effort to realize your work.
 


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