In the 3D area of the Studio, attendees are invited to work
with state-of-the-art 3D
data capture systems, modeling
packages, and rapid
prototyping equipment. In this creative environment, you
can generate 3D digital objects either by modeling in the
latest version of various full-featured software packages
or by using 3D data capture devices to scan actual objects
(bring an object, or yourself, or sculpt an object out of
clay; we'll even provide the clay). Then your computer models
can be "manufactured" three dimensionally (translated into
physical reality) with a bank of rapid-prototyping machines,
printed two dimensionally using various large and small format
printing processes, or animated.
If you are a first-time user, the Studio's top-flight student
volunteers are available to help you through the process,
and a whole series of 3D tutorials is planned throughout the
week. If you are a "jaded professional," you can do some intense
comparison and tech-testing or take this opportunity to try
doing things differently or more experimentally than you might
in a normal work environment. This is a studio, after all.
Dive in. Spend the day, or the week, investigating the latest
in 3D data capture, modeling, and rapid prototyping.