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Conference Exhibition Call for Participation Exhibitors Media Search | Site Map



Texturing
Friday, 17 August
10:30 am - 12:15 pm
Room 408


Session Chair
Gary Pimentel
Evans & Sutherland


Texture and Shape Synthesis on Surfaces
Lexing Ying
New York University
719 Broadway, 12th Floor
New York, New York 10003 USA
lexing@mrl.nyu.edu

A method for synthesizing functions on surfaces by example and how to create color and geometric textures.


Growing Fitted Textures
Gabriele Gorla
University of Minnesota
4-192 EE/CSci Building
200 Union Street, Southeast
Minneapolis, Minnesota 55455 USA
gorlik@acm.org

A method for covering the surface of polygonally defined models with a texture pattern derived from an acquired image following an arbitrary direction field at a per pixel level.


Hardware-Accelerated High-Quality Filtering of Solid Textures
Markus Hadwiger
VRVis Research Center for Virtual Reality and Visualization
Lothringerstrasse 16/4
Vienna 1030 AUSTRIA
msh@vrvis.at

Current consumer graphics hardware can apply solid textures to 2D surfaces, employing trilinear interpolation for filtering. This sketch presents a general approach for hardware-accelerated filter kernels of higher order.


Averaged Area Tables for Texture Filtering
Uwe Behrens
Digital Domain
300 Rose Avenue
Venice, California 90291 USA
ubehrens@d2.com

A modification of summed-area tables that avoids the memory overhead associated with them. It is also faster to evaluate, and provides higher-quality results, than MIP maps.


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