Friday, 17 August
10:30 am - 12:15 pm
Evans & Sutherland
Texture and Shape Synthesis
New York University
719 Broadway, 12th Floor
New York, New York 10003 USA
A method for synthesizing functions on surfaces by example
and how to create color and geometric textures.
Growing Fitted Textures
University of Minnesota
4-192 EE/CSci Building
200 Union Street, Southeast
Minneapolis, Minnesota 55455 USA
A method for covering the surface of polygonally defined models
with a texture pattern derived from an acquired image following
an arbitrary direction field at a per pixel level.
Filtering of Solid Textures
VRVis Research Center for Virtual Reality and Visualization
Vienna 1030 AUSTRIA
Current consumer graphics hardware can apply solid textures
to 2D surfaces, employing trilinear interpolation for filtering.
This sketch presents a general approach for hardware-accelerated
filter kernels of higher order.
Averaged Area Tables for
300 Rose Avenue
Venice, California 90291 USA
A modification of summed-area tables that avoids the memory
overhead associated with them. It is also faster to evaluate,
and provides higher-quality results, than MIP maps.