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Texturing
Friday, 17 August
10:30 am - 12:15 pm
Room 408
Session Chair
Gary Pimentel
Evans & Sutherland
Texture and Shape Synthesis
on Surfaces
Lexing Ying
New York University
719 Broadway, 12th Floor
New York, New York 10003 USA
lexing@mrl.nyu.edu
A method for synthesizing functions on surfaces by example
and how to create color and geometric textures.
Growing Fitted Textures
Gabriele Gorla
University of Minnesota
4-192 EE/CSci Building
200 Union Street, Southeast
Minneapolis, Minnesota 55455 USA
gorlik@acm.org
A method for covering the surface of polygonally defined models
with a texture pattern derived from an acquired image following
an arbitrary direction field at a per pixel level.
Hardware-Accelerated High-Quality
Filtering of Solid Textures
Markus Hadwiger
VRVis Research Center for Virtual Reality and Visualization
Lothringerstrasse 16/4
Vienna 1030 AUSTRIA
msh@vrvis.at
Current consumer graphics hardware can apply solid textures
to 2D surfaces, employing trilinear interpolation for filtering.
This sketch presents a general approach for hardware-accelerated
filter kernels of higher order.
Averaged Area Tables for
Texture Filtering
Uwe Behrens
Digital Domain
300 Rose Avenue
Venice, California 90291 USA
ubehrens@d2.com
A modification of summed-area tables that avoids the memory
overhead associated with them. It is also faster to evaluate,
and provides higher-quality results, than MIP maps.
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