Friday, 17 August
10:30 am - 12:15 pm
Lawrence Livermore National Laboratory
Collisions and Adaptive
Levels of Detail
Image Synthesis Group,
Computer Science Department
Simplification is often a necessary trade-off for guaranteeing
real-time performance in physically based animation. This
sketch summarizes an adaptive level-of-detail approach that
uses priority-based scheduling strategies for optimising the
Time-Critical Volume Rendering
The Ohio State University
395 Dreese Lab
2015 Neil Avenue
Columbus, Ohio 43210 USA
A time-critical algorithm for hierarchical volume rendering.
Visual Attention Driven
Progressive Rendering for Interactive Walkthroughs
Max-Planck-Institut für Informatik
Saarbrücken 66123 GERMANY
Pre-computed global-illumination solutions using graphics
hardware to interactively render photometrically complex scenes.
A visual-attention model guides corrective ray tracing. Resulting
samples are splatted into framebuffer and cached for reprojection.
Real-Time Rendering of Populated
University College of London
Department of Computer Science
London WC1E 6BT UNITED KINGDOM
Complex urban environments are common in computer graphics
applications, but they often look empty and liveless. This
sketch proposes methods for real-time rendering of virtual
cities populated by thousands of animated individuals.