Sketches & Applications Siggraph 2001 logo
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Conference Exhibition Call for Participation Exhibitors Media Search | Site Map

Realtime Applications
Friday, 17 August
10:30 am - 12:15 pm
Room 406

Session Chair
Randy Frank
Lawrence Livermore National Laboratory

Collisions and Adaptive Levels of Detail
John Dingliana
Image Synthesis Group,
Computer Science Department
Trinity College

Simplification is often a necessary trade-off for guaranteeing real-time performance in physically based animation. This sketch summarizes an adaptive level-of-detail approach that uses priority-based scheduling strategies for optimising the speed-complexity tradeoff

Time-Critical Volume Rendering
Han-Wei Shen
The Ohio State University
395 Dreese Lab
2015 Neil Avenue
Columbus, Ohio 43210 USA

A time-critical algorithm for hierarchical volume rendering.

Visual Attention Driven Progressive Rendering for Interactive Walkthroughs
Jörg Haber
Max-Planck-Institut für Informatik
Stuhlsatzenhausweg 85
Saarbrücken 66123 GERMANY

Pre-computed global-illumination solutions using graphics hardware to interactively render photometrically complex scenes. A visual-attention model guides corrective ray tracing. Resulting samples are splatted into framebuffer and cached for reprojection.

Real-Time Rendering of Populated Urban Environments
Franco Tecchia
University College of London
Department of Computer Science
Gower Street

Complex urban environments are common in computer graphics applications, but they often look empty and liveless. This sketch proposes methods for real-time rendering of virtual cities populated by thousands of animated individuals.