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Conference Exhibition Call for Participation Exhibitors Media Search | Site Map



Realtime Applications
Friday, 17 August
10:30 am - 12:15 pm
Room 406


Session Chair
Randy Frank
Lawrence Livermore National Laboratory


Collisions and Adaptive Levels of Detail
John Dingliana
Image Synthesis Group,
Computer Science Department
Trinity College
Dublin, IRELAND
John.Dingliana@cs.tcd.ie

Simplification is often a necessary trade-off for guaranteeing real-time performance in physically based animation. This sketch summarizes an adaptive level-of-detail approach that uses priority-based scheduling strategies for optimising the speed-complexity tradeoff


Time-Critical Volume Rendering
Han-Wei Shen
The Ohio State University
395 Dreese Lab
2015 Neil Avenue
Columbus, Ohio 43210 USA
hwshen@cis.ohio-state.edu

A time-critical algorithm for hierarchical volume rendering.


Visual Attention Driven Progressive Rendering for Interactive Walkthroughs
Jörg Haber
Max-Planck-Institut für Informatik
Stuhlsatzenhausweg 85
Saarbrücken 66123 GERMANY
haberj@mpi-sb.mpg.de

Pre-computed global-illumination solutions using graphics hardware to interactively render photometrically complex scenes. A visual-attention model guides corrective ray tracing. Resulting samples are splatted into framebuffer and cached for reprojection.


Real-Time Rendering of Populated Urban Environments
Franco Tecchia
University College of London
Department of Computer Science
Gower Street
London WC1E 6BT UNITED KINGDOM
F.Tecchia@cs.ucl.ac.uk

Complex urban environments are common in computer graphics applications, but they often look empty and liveless. This sketch proposes methods for real-time rendering of virtual cities populated by thousands of animated individuals.


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