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Death and Destruction
Friday, 17 August
8:30 - 10:15 am
West Hall A
Session Chair
Gary Pimentel
Evans & Sutherland
The Attack on Pearl Harbor
Battleship Row: Everything Including the Kitchen Sink
David Frederic Horsley
Industrial Light + Magic
3155 Kerner Boulevard
San Rafael, California 94901 USA
horsley@ilm.com
The challenge of "Pearl Harbor" was determining
what it would take to execute a series of complex bombing
scenes with a multiplicity of actions happening simultaneously.
Crashing Planes the Easy
Way: "Pearl Harbor"
Scott Benza
Industrial Light + Magic
3155 Kerner Boulevard
San Rafael, California 94901 USA
benza@ilm.com
Aircraft destruction in "Pearl Harbor" was made
possible by taking an alternative approach to rigid body systems.
This presentation demonstrates ILM's technique for creating
realistic dynamic simulations for the film.
Paint the Town Red: Recreating
Stalingrad For "Enemy at the Gates"
Paul Franklin
Double Negative Ltd.
77 Shaftesbury Avenue
London W1V 8HQ UNITED KINGDOM
paul@dneg.com
The story of how Double Negative combined digital painting
and 3D modeling to recreate the war-torn landscape of the
20th century's bloodiest battle.
Destroying a Dam Without
Getting Wet: Rule-Based Dynamic Simulation for "Wave
of Death"
Stephan Trojansky
CA Scanline Production GmBH
Bavariafilmplatz 7
Gebaeude 48
München 82031 GERMANY
troja@scanline.de
Rule-based dynamic simulation in "The Wave of Death,"
featuring a dam-breaching sequence, closes the gap between
mathematical accuracy and animator creativity.
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