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Interaction Mechanisms
Thursday, 16 August
4:15 - 6 pm
Room 404
Session Chair
Hisham Bizri
Massachusetts Institute of Technology
View-Dependent Texture Mapping
of Video for Realistic Avatars in Collaborative Virtual Environments
Vivek Rajan
Electronic Visualization Laboratory
University of Illinois at Chicago
901 South Ashland Avenue, #810A
Chicago, Illinois 60607 USA
vrajan@evl.uic.edu
How projective texturing of video onto a reasonably accurate
3D model of the user's head can be used to produce realistic
avatars in real time.
Non-Graphical Application
of Hardware-Accelerated Voxelization
Steffi Beckhaus
GMD - Institute for Media Communication
Schloss Birlinghoven
53754 Sankt Augustin GERMANY
steffi.beckhaus@gmd.de
Using hardware-accelerated voxelization to convert a scene
into the voxel space with identification of unique, single
objects. The voxelized scene supports a system for automatic
presentation of objects.
Manipulate the Unreachable: Through-the-Lens Remote Object
Manipulation in Virtual Environments
Stanislav L. Stoev
University of Tuebingen
Auf der Morgenstelle 10, C9
Tübingen 72076 GERMANY
sstoev@gris.uni-tuebingen.de
A technique for defining an additional viewpoint in an explored
virtual world and manipulating objects through the window
that displays the world as seen from this viewpoint.
Intuitive Multiple Viewpoints
Control Using Interlocked Motion of Coordinate Pairs
Shinji Fukatsu
Osaka University
2-1 Yamadaoka
Suita-shi
Osaka 565-0871 JAPAN
fukatsu@eie.eng.osaka-u.ac.jp
This sketch proposes the ginterlocked motion of coordinate
pairs has a manipulation technique for intuitively controlling
multiple viewpoint (specifically, additional viewpoints and
the primary viewpoint).
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