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Architectures
Thursday, 16 August
2:15 - 4 pm
Room 406
Session Chair
Simon Allardice
Lynda.com
Imaging the Living Computer:
Neuroscience Methods in Visualizing the Performance of Parallel
Programs
Daniel L. Herman
DigitalFish Films
dh@digitalfish.com
Neuros is a system for graphical visualization of program
executions on parallel computers. It consists of an extensible,
configurable toolkit that provides still-frame and animated
views of parallel tracefiles.
Mayhem: A New Trend for Virtual Environments (and Online Games)
Manuel Oliveira
University College London
Gower Street
London WCIE 6BT UNITED KINGDOM
m.oliveira@cs.ucl.ac.uk
This prototype massive online role-playing game uses new concepts
and approaches from research to create a constantly evolving
virtual environment that scales according to the number of
users.
CONTIGRA: A High-Level XML-Based Approach to Interactive 3D
Components
Raimund Dachselt
Dresden University of Technology
Lehrstuhl Multimediatechnik
Dresden 1062 GERMANY
dachselt@inf.tu-dresden.de
A flexible 3D component architecture based on XML languages.
Due to various abstraction levels and independence from specific
3D toolkits, it allows interdisciplinary development of 3D
applications.
X3D Content Examples, Editing, Conformance Suite, and Software
Development Kit (SDK) CDs
Don Brutzman
Naval Postgraduate School
Code UW/Br
Monterey, California 93943 USA
brutzman@nps.navy.mil
Content examples, editing, conformance suite, and software
development kit (SDK) CDs for VRML 200x, extensible 3D (X3D)
graphics.
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