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Interactive Art
Thursday, 16 August
2:15 - 4 pm
Room 404
Session Chair
Hisham Bizri
Massachusetts Institute of Technology
Permanent Shutdown: Experiments
in Interactivity
Justin Kent
Massachusetts Institute of Technology
195 Binney Street #2103
Cambridge, Massachusetts 02142 USA
justin@scientifikent.com
Artificial intelligence finds assisted suicide, online trust
accesses ownership and consumption, and interaction becomes
anti-interaction - as art moves towards its own inevitable
permanent shutdown.
NATO.0+55+3d.Modular - A
New Real-Time and Non-Real-Time Multimedia Authoring and DSP
Environment
Netochka Nezvanova
0f003 Maschinenkunst
Stichting Steim
Achtergracht 19
1017 WL Amsterdam THE NETHERLANDS
ecdysone@eusocial.com
An advanced, real-time and non-real-time 2D, 3D, VR, DV-FIREWIRE,
audio-video and text library for IRCAM MAX distributed by
Ircam, and 0f0003.
Digital
Stupa: Interactive Animations

Daniel Pirofsky
Portland State University
Department of Art
P.O. Box 751
Portland, Oregon 97207-0751 USA
pirofskyd@pdx.edu
Playful meditations on algorithmically discovered, non-objective
images. Source animations are recomposed as maps to be explored
through non-linear playback of frames in unique, spontaneous
space/time sequences.
My Finger's Getting Tired:
Interactive Installations for the Mind and Body
Don Ritter
Pratt Institute
Department of Computer Graphics and Interactive Media
200 Willougby Avenue ARC F11
Brooklyn, New York 11205 USA
ritter@aesthetic-machinery.com
Documentation of large installations that use interactivity
as content and require users to use their bodies to simultaneously
control unencumbered interactive experiences for multiple
users.
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