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Feature FX
Thursday, 16 August
10:30 am - 12:15 pm
Room 408
Session Chair
Dena Slothower
Stanford University
Trees in "How the Grinch
Stole Christmas:" Automating the Task of Creating and
Rendering Large Numbers of Complex Objects
Charlotte Manning
Digital Domain
300 Rose Avenue
Venice, California 90291 USA
charo@d2.com
How hundreds of shots for "How the Grinch Stole Christmas"
were quickly and efficiently populated with thousands of trees
using a partly automated, optimized tree template system.
Procedural Dynamics System
for Animating the Sleigh in "How the Grinch Stole Christmas"
Markus Kurtz
Digital Domain
300 Rose Avenue
Venice, California 90291 USA
markusk@d2.com
A procedural dynamics system that derives the dynamics of
a CG sleigh depending solely on the sleigh's motion and its
interaction with the ground surface.
Also, Darren Hendler discusses the Who Construction Kit.
Rendering Semi-Solid Objects
With Particles
Scott Singer
PDI/DreamWorks
3101 Park Boulevard
Palo Alto, California 94306 USA
scott@pdi.com
The approach used to render deforming semi-solid mud objects
without making them look like stretchy rubber sacks for "Shrek."
Dynamic Flesh and Muscle
Simulation: "Jurassic Park III"
Dennis Turner
Industrial Light + Magic
3155 Kerner Boulevard
San Rafael, California 94901 USA
den@ilm.com
How dynamic flesh and muscle simulation were used to add organic
complexity to photo-realistic dinosaurs in "Jurassic
Park III."
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