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Conference Exhibition Call for Participation Presenters Media Search | Site Map
Conference Exhibition Call for Participation Exhibitors Media Search | Site Map



Feature FX
Thursday, 16 August
10:30 am - 12:15 pm
Room 408


Session Chair
Dena Slothower
Stanford University


Trees in "How the Grinch Stole Christmas:" Automating the Task of Creating and Rendering Large Numbers of Complex Objects
Charlotte Manning
Digital Domain
300 Rose Avenue
Venice, California 90291 USA
charo@d2.com

How hundreds of shots for "How the Grinch Stole Christmas" were quickly and efficiently populated with thousands of trees using a partly automated, optimized tree template system.


Procedural Dynamics System for Animating the Sleigh in "How the Grinch Stole Christmas"
Markus Kurtz
Digital Domain
300 Rose Avenue
Venice, California 90291 USA
markusk@d2.com

A procedural dynamics system that derives the dynamics of a CG sleigh depending solely on the sleigh's motion and its interaction with the ground surface.

Also, Darren Hendler discusses the Who Construction Kit.


Rendering Semi-Solid Objects With Particles
Scott Singer
PDI/DreamWorks
3101 Park Boulevard
Palo Alto, California 94306 USA
scott@pdi.com

The approach used to render deforming semi-solid mud objects without making them look like stretchy rubber sacks for "Shrek."


Dynamic Flesh and Muscle Simulation: "Jurassic Park III"
Dennis Turner
Industrial Light + Magic
3155 Kerner Boulevard
San Rafael, California 94901 USA
den@ilm.com

How dynamic flesh and muscle simulation were used to add organic complexity to photo-realistic dinosaurs in "Jurassic Park III."


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