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Rendering Optimization
Thursday, 16 August
10:30 am - 12:15 pm
Room 403
Session Chair
Randy Frank
Lawrence Livermore National Laboratories
k-DOPs as Tighter Bounding
Volumes for Better Occlusion Performance
Dirk Bartz
WSI/GRIS, Universität Tübingen
Auf der Morgenstelle 10/C9
Tübingen, 72076 GERMANY
bartz@gris.uni-tuebingen.de
Using discrete orientation polytopes (k-dops) as bounding
volumes for occlusion culling. They represent a much tighter
shape approximation than widely used axis-aligned bounding
boxes.
Multi-Resolution Depth Buffer
Eugene Lapidous
Viewspace Technologies, Inc.
P.O. Box 2008
Saratoga, California 95070 USA
eugene@viewspace.com
A new type of multi-resolution depth buffer allows applications
optimized for screen Z to take advantage of the high-precision
depth buffer algorithms. The balance between precision and
performance is software-adjustable.
Occlusion Culling and Summed-Area
Tables
Andreas Genz
Universität Bremen Informatik
PO Box 330 440
Bremen D-28334 GERMANY
genzo@informatik.uni-bremen.de
A method that integrates occlusion culling into the Catmul
recursive-subdivision algorithm. Efficient culling is done
via summed-area tables built from previously rasterized layers.
Computing Nearly Exact Visible
Sets Within a Shaft With 4D Hierarchical Z-Buffering
Ned Greene
NVIDIA Corporation
Ned@ngreene.com
How a nearly minimal set of visible primitives within a shaft
can be computed with a simple recursive subdivision procedure
that performs 4D hierarchical z-buffering.
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