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Deformable Objects
Thursday, 16 August
8:30 - 10:15 am
Room 403
Session Chair
Simon Allardice
Lynda.com
Simulation of Deforming
Elastic Solids in Contact
Gentaro Hirota
Computer Science Department
University of North Carolina at Chapel Hill
CB# 3175 Sitterson Hall
Chapel Hill, North Carolina 27599-3175 USA
hirota@cs.unc.edu
Simulation of sliding contact between deformable, nonlin-early
elastic bodies. How a novel finite-element approach capable
of handling self- and inter-penetration was used to bend the
knee of the Visible Human dataset.
A Computationally Efficient
Framework for Modeling Soft Body Impact
Sarah Frisken
MERL
201 Broadway, 8th Floor
Cambridge, Massachusetts 02139 USA
frisken@merl.com
This framework uses adaptively sampled distance fields for
quickly, efficiently, and accurately detecting collisions,
computing impact forces, and determining contact deformation
for soft bodies.
Hardware Acceleration for
Physical Modeling of Deformable Objects
Benjamin Bishop
University of Georgia
418 Graduate Studies Research Center
Athens, Georgia 30602 USA
bishop@cs.uga.edu
Exploring the possibility of using specialized hardware to
greatly accelerate physical modeling of deformable objects.
This sketch presents results from a first-generation specialized
experimental hardware system.
Interactive Virtual Clay
Using Implicit Surfaces and Particle Systems
Masatoshi Matsumiya
Nara Institute of Science and Technology
8916-5 Takayama Ikoma,
Nara 630-0101 JAPAN
masato-m@is.aist-nara.ac.jp
A virtual clay model developed for interactive virtual clay
works that exhibits clay-like deformation and can be calculated
and rendered in real time.
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