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Conference Exhibition Call for Participation Exhibitors Media Search | Site Map



Simulation
Wednesday, 15 August
4:15 - 6 pm
Room 408


Session Chair
Ronen Barzel
Pixar Animation Studios


Real-Time Cloth Simulation with Sparse Particles
Masaki Oshita
Department of Intelligent Systems
Kyushu University
6-10-1 Hakozaki, Higashi-Ku
Fukuoka City 812-8581 JAPAN
moshita@db.is.kyushu-u.ac.jp

A small number of particles is controlled for fast cloth simulation. The cloth surface is smoothed with their normals, which are computed from the elastic forces applied to each particle.


Using Precomputed Cloth Simulations for Interactive Applications
Daniel L. Herman
Pixar Animation Studios
1511 44th Avenue
San Francisco, California 94122 USA
dh@digitalfish.com

A method for reconstructing the form of cloth dynamically draped on an animated body without the need to run a simulator during animation iteration.


Modeling and Dynamics of Clouds Using a Coupled Map Lattice
Yoshinori Dobashi
Hokkaido University
Kita 13, Nishi 8, Kita-ku
Sapporo 060-8628 JAPAN
doba@nis-ei.eng.hokudai.ac.jp

A new method of cloud modeling that uses a coupled map lattice to simulate cloud formation.


A Fast Simulating System for Realistic Motion and Realistic Appearance of Fluids
Yukio Watanabe
System LSI R&D Center
Toshiba Corporation
580-1, Horikawa-cho, Saiwai-ku
Kawasaki 212-8520 JAPAN
watanabe@sdel.toshiba.co.jp

A system to generate fast fluid animations that are realistic in both motion and appearance.


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