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Conference Exhibition Call for Participation Exhibitors Media Search | Site Map



Fun for TDs
Wednesday, 15 August
2:15 - 4 pm
Room 403


Session Chair
Darin Grant
Digital Domain


High-Dynamic-Range Photography, Global Illumination, and Mental Ray on a Commercial Budget and Timeline
Brian Goldberg
Digital Domain
300 Rose Avenue
Venice, California 90291 USA
bgold@d2.com

A detailed look into application of image-based lighting techniques and new features in rendering technology in a high-profile commercial.


Rendering "Pepe" With Global Illumination
Marcos Fajardo
USC Institute for Creative Technologies
13274 Fiji Way, 5th Floor
Marina del Rey, California 90292 USA
fajardo@ict.usc.edu

Using a custom Monte Carlo global illumination renderer for an animated short subject starring Daniel Martinez Lara's "Pepe" digital puppet.


Linux for the Production Pipeline
Jeffrey Wike
DreamWorks Feature Animation
1000 Flower Street
Glendale, California 91201 USA
jwike@anim.dreamworks.com

DreamWorks retooled its entire animation production facilities from high-end proprietary workstations to commodity-based Intel/Linux solutions. The result: dramatic increases in performance and significantly reduced costs.


Creating Tools for Playstation2 Game Development
Kevin Rose
Sony Computer Entertainment
Europe - Cambridge
Quern House, Mill Court
Great Shelford, Cambridge CB2 5LD UNITED KINGDOM
kevin_rose@scee.sony.co.uk

Key challenges encountered in creating a level editor, miscellaneous art tools, and data pipelines for a PS2 title.


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