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Fun for TDs
Wednesday, 15 August
2:15 - 4 pm
Room 403
Session Chair
Darin Grant
Digital Domain
High-Dynamic-Range Photography,
Global Illumination, and Mental Ray on a Commercial Budget
and Timeline
Brian Goldberg
Digital Domain
300 Rose Avenue
Venice, California 90291 USA
bgold@d2.com
A detailed look into application of image-based lighting techniques
and new features in rendering technology in a high-profile
commercial.
Rendering "Pepe"
With Global Illumination
Marcos Fajardo
USC Institute for Creative Technologies
13274 Fiji Way, 5th Floor
Marina del Rey, California 90292 USA
fajardo@ict.usc.edu
Using a custom Monte Carlo global illumination renderer for
an animated short subject starring Daniel Martinez Lara's
"Pepe" digital puppet.
Linux for the Production
Pipeline
Jeffrey Wike
DreamWorks Feature Animation
1000 Flower Street
Glendale, California 91201 USA
jwike@anim.dreamworks.com
DreamWorks retooled its entire animation production facilities
from high-end proprietary workstations to commodity-based
Intel/Linux solutions. The result: dramatic increases in performance
and significantly reduced costs.
Creating Tools for Playstation2
Game Development
Kevin Rose
Sony Computer Entertainment
Europe - Cambridge
Quern House, Mill Court
Great Shelford, Cambridge CB2 5LD UNITED KINGDOM
kevin_rose@scee.sony.co.uk
Key challenges encountered in creating a level editor, miscellaneous
art tools, and data pipelines for a PS2 title.
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