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Animation Techniques
Wednesday, 15 August
10:30 am - 12:15
pm
Room 403
Session Chair
Dena Slothower
Stanford University
Human Motion Signatures
for Character Animation
M. Alex O. Vasilescu
University of Toronto
Department of Computer Science
10 Kings College Road
Toronto, Ontario, M5S 3G4 Canada
alexv@cs.toronto.edu
Separation of human motion data into elemental compo-nents,
including a "motion signature" that reflects an
individual's distinctive move-ment pattern, and novel recombination
for graphical character animation.
Decomposing Animation Into
BlendShapes
J.P. Lewis
OHP
501 Glenoaks Boulevard, Suite 656
Glendale, California 91202 USA
Mathematical considerations for a system that decomposes data
such as performance capture into editable localized blendshapes.
The Animator-Oriented Motion
Generator, Animanium, Based on a Humanoid Robots-Control Algorithm
Hirotaka Imagawa
SEGA Corporation
1-2-12, Haneda, Ohta-ku
Tokyo 144-8531 JAPAN
imosan@soj.sega.co.jp
New software that provides a useful and comprehensive environment
for editing and generating motion of human characters.
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