|
Hardware and
Hardware Rendering
Wednesday,15 August
4:15 6 pm
West Hall A
Chair
Wolfgang Heidrich
University of British Columbia
WireGL: A Scalable Graphics System
for Clusters
Greg Humphreys
Matthew Eldridge
Ian Buck
Matthew Everett
Pat Hanrahan
Stanford University
Gordon Stoll
Intel Corporation
Keywords
Distributed Graphics, Graphics Systems, Parallel Computing
Lightning-2: A High-Performance Display
Subsystem for PC Clusters
Gordon Stoll
Dan Patterson
Art Webb
Chris Caywood
Milton Taveira
Steve Hunt
Intel Corporation
Matthew Eldridge
Pat Hanrahan
Stanford University
Steven Berman
Richard Levy
Cornell University
Keywords
Graphics Hardware, Graphics Systems, Parallel Computing, Rendering
Hardware, Rendering Systems
A User-Programmable Vertex Engine
Erik Lindholm
Mark J. Kilgard
Henry Moreton
NVIDIA Corporation
Keywords
Graphics Hardware, Graphics Systems
A Real-Time Procedural Shading System
for Programmable Graphics Hardware
Kekoa Proudfoot
William R. Mark
Pat Hanrahan
Stanford University
Svetoslav Tzvetkov
NVIDIA Corporation
Keywords
Graphics Hardware, Graphics Systems, Languages, Rendering
Homomorphic Factorization
of BRDFs for High-Performance Rendering

Michael D. McCool
Jason Ang
Anis Ahmad
University of Waterloo
Keywords
Illumination, Numerical Analysis, Reflectance and Shading
Models, Rendering, Texture Mapping
|