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Point-Based
Rendering and Shadows
Thursday,16 August
4:15 6 pm
West Hall A
Chair
Hanspeter Pfister
Mitsubishi Electric Research Laboratory
The Randomized z-Buffer Algorithm:
Interactive Rendering of Highly Complex Scenes
Michael Wand
Ingmar Peter
Wolfgang Straßer
Universität Tübingen
Matthias Fischer
Friedhelm Meyer auf der Heide
Universität Paderborn
Keywords
Level of Detail Algorithms, Monte Carlo Techniques, Rendering
Systems
Surface Splatting
PDF
version of paper
Matthias Zwicker
Markus Gross
Eidgenössische Technische Hochschule Zürich
Hanspeter Pfister
Jeroen van Baar
Mitsubishi Electric Research Laboratory
Keywords
Antialiasing, Frame Buffer Algorithms, Image-Based Rendering,
Rendering Systems, Texture Mapping
Spectral Processing of Point-Sampled
Geometry
Mark Pauly
Markus Gross
Eidgenössische Technische Hochschule Zürich
Keywords
Geometric Modeling, Signal Processing
Adaptive Shadow Maps
Randima Fernando
Sebastian Fernandez
Kavita Bala
Donald P. Greenberg
Cornell University
Keywords
Rendering, Shadow Algorithms
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