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Video Game Play and Design: Procedural Directions
Wednesday,15 August
10:30 am - 12:15 pm
West Hall B
So far, game-play design has relied on traditional models,
and it has been constrained by old hardware design. New consoles
will support procedural simulation and a "drama-on-the-fly"
that no other form of entertainment can achieve. For the developer,
procedural simulation offers a lighter, more versatile library
of assets. The payoff will be a new art form and a more cost-effective
method of recreating intelligence, behavior, physics, and
modeled environments. This panel presents a snapshot of the
current state of procedural simulation and its potential.
Organizer
George Suhayda
Sony Picture Imageworks
Panelists
Tom Hershey
Dominic Mallinson
George Suhayda
Sony Picture Imageworks
Janet Murray
Georgia Institute of Technology
Bill Swartout
USC Institute for Creative Technologies
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