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Video Game Play and Design: Procedural Directions
Wednesday,15 August
10:30 am - 12:15 pm
West Hall B

So far, game-play design has relied on traditional models, and it has been constrained by old hardware design. New consoles will support procedural simulation and a "drama-on-the-fly" that no other form of entertainment can achieve. For the developer, procedural simulation offers a lighter, more versatile library of assets. The payoff will be a new art form and a more cost-effective method of recreating intelligence, behavior, physics, and modeled environments. This panel presents a snapshot of the current state of procedural simulation and its potential.

Organizer
George Suhayda
Sony Picture Imageworks

Panelists
Tom Hershey
Dominic Mallinson
George Suhayda

Sony Picture Imageworks

Janet Murray
Georgia Institute of Technology

Bill Swartout
USC Institute for Creative Technologies


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