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Educators
Program Papers
Wednesday,
15 August
10:30 - 11 am
Room 505
Internet Studios: Teaching Architectural Design Online in
the United States and Latin America
A summary
of the pedagogical use of high-end computer graphics and low-and
high-bandwidth Internet technology for international architectural
education collaboration among seven universities in the Americas.
Alfredo
Andia
Florida International University
Internet Studio Consortium
236 VH Building
School of Architecture
Miami, Florida 33199 USA
alfredoandia@yahoo.com
Wednesday,
15 August
10:30 - 11 am
Room 502B
Speeder Reader: An Experiment in the Future of Reading (also
in Emerging Technologies)
What if
words flash to you, rather than appearing in a static line
across a page? How does it feel to drive through a book? Speeder
Reader is a speed-reading protocol (RSVP) combined with a
speed-racing videogame interface for interactive reading.
Designed as part of XFR: Experiments in the Future of Reading,
Speeder Reader was displayed at the Tech Museum of Innovation.
Jonathan Cohen
Rich Gold
Steve
Harrison
Scott
Minneman
Maribeth
Back
Xerox PARC
3333 Coyote Hill Road
Palo Alto, California 94304 USA
back@parc.xerox.com
Wednesday, 15 August
11:30 am - noon
Room 502B
Internet2 Applications and Infrastructure
An overview
of the effort by over 180 universities to establish the next-generation
Internet to support advanced applications in research, teaching,
and learning environments.
Ted
Hanss
Internet2
3025 Boardwalk, Suite 100
Ann Arbor, Michigan 48104 USA
ted@internet2.edu
Wednesday,
15 August
4:15 - 4:45 pm
Room 502B
Webtanks: Tools for Learning by Design
Webtanks
are collaborative Web environments that can be used as project
frameworks and knowledge-management repositories to support
students as designers and inventors.
Zann
Gill
Research Institute for Advanced Computer Science
NASA Ames Research Center
MS 19-39
Moffett Field, California 94035-1000 USA
sgill@mail.arch.nasa.gov
Thursday,
16 August
8:30 - 9 am
Location: CAL
Life Drawing and 3D Figure Modeling with Maya 
In Yale
University workshops, students scan sketches drawn from life
and use them as reference image planes to model the human
figure in Maya 3.0.
Gregory
P. Garvey
Yale University Digital Media
Center for the Arts
149 York Street
New Haven, Connecticut 06520 USA
gregory.garvey@quinnipiac.edu
Thursday,
16 August
8:30 - 9 am
Room 505
Curricular Modules: 3D and Immersive Visualization Tools for
Learning
3D animations
are better than static 2D models (such as textbooks and blackboards)
for presenting dynamic scientific principles. This National
Science Foundation-funded project uses multi-sensory modules,
including some with haptics developed by cross-disciplinary
teams, to immerse users in a 3D environment.
Bridget
Baird
Steve Loomis
Connecticut College
Andrea Wollensak
Connecticut College
270 Mohegan Avenue #5641
New London, Connecticut 06320 USA
ajwol@conncoll.edu
Thursday,
16 August
2 - 2:30 pm
Room 502B
The Process Behind "Rupert," a Student-Produced
3D Animation
This paper
describes a student 3D animation produced in an evolving collaboration.
Staying focused on collaboration and the story while producing
animation provided an exceptional educational experience.
Memories, storyboards, and videos help educators plan similar
experiences.
Scott
Porter
Brigham Young University
3620 Castano Drive
Camarillo, California 93010 USA
sap@email.byu.edu
Friday,
17 August
8:30 - 9 am
Room 505
Rich Resources
for Computer Graphics Educators
Demonstration
programs have a long and storied history in computer science
education, particularly computer graphics. Displays are often
worth more than the proverbial thousand words. This paper
presents a suite of graphics tutorials, discusses their pedagogical
role in computer graphics education, and places them in context
with similar sets.
David
B. Levine
St. Bonaventure University
Dalton
R. Hunkins
Computer Science Department
St. Bonaventure University
St. Bonaventure, New York 14778 USA
hunkins@cs.sbu.edu
Friday,
17 August
9:15 - 9:45 am
Room 505
CyberMath: Exploring Open Issues in VR-Based Education
Virtual
reality can be an effective way to teach difficult concepts,
but important questions related to immersion, collaboration,
and realism remain to be answered. This paper describes CyberMath,
a shared virtual environment for mathematics education.
Ambjorn
Naeve
Gustav Taxen
Center for User-Oriented IT Design
The Royal Institute of Technology
Lindstedtsvogen 5
S-100 44 Stockholm, SWEDEN
gustavt@nada.kth.se
Friday,
17 August
10:30 - 11:00 am
Room 505
From Pixels to
Scene Graphs: The Evolution of Computer Graphics Courses
How do
educators adjust to the advances in graphics technology? This
paper outlines a proposed introductory course that blends
2D and 3D topics and addresses trends in the computer graphics
industry.
Dennis
J. Bouvier
University of Houston-Clear Lake
2700 Bay Area Boulevard
Houston, Texas 77058 USA
djb@acm.org
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