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Conference Exhibition Call for Participation Exhibitors Media Search | Site Map

Educators Program Papers

 

Wednesday, 15 August
10:30 - 11 am
Room 505
Internet Studios: Teaching Architectural Design Online in the United States and Latin America

A summary of the pedagogical use of high-end computer graphics and low-and high-bandwidth Internet technology for international architectural education collaboration among seven universities in the Americas.

Alfredo Andia
Florida International University
Internet Studio Consortium
236 VH Building
School of Architecture
Miami, Florida 33199 USA
alfredoandia@yahoo.com



Wednesday, 15 August
10:30 - 11 am
Room 502B
Speeder Reader: An Experiment in the Future of Reading
(also in Emerging Technologies)

What if words flash to you, rather than appearing in a static line across a page? How does it feel to drive through a book? Speeder Reader is a speed-reading protocol (RSVP) combined with a speed-racing videogame interface for interactive reading. Designed as part of XFR: Experiments in the Future of Reading, Speeder Reader was displayed at the Tech Museum of Innovation.

Jonathan Cohen
Rich Gold

Steve Harrison
Scott Minneman
Maribeth Back
Xerox PARC
3333 Coyote Hill Road
Palo Alto, California 94304 USA
back@parc.xerox.com



Wednesday, 15 August
11:30 am - noon
Room 502B
Internet2 Applications and Infrastructure

An overview of the effort by over 180 universities to establish the next-generation Internet to support advanced applications in research, teaching, and learning environments.

Ted Hanss
Internet2
3025 Boardwalk, Suite 100
Ann Arbor, Michigan 48104 USA
ted@internet2.edu

 

Wednesday, 15 August
4:15 - 4:45 pm
Room 502B
Webtanks: Tools for Learning by Design

Webtanks are collaborative Web environments that can be used as project frameworks and knowledge-management repositories to support students as designers and inventors.

Zann Gill
Research Institute for Advanced Computer Science
NASA Ames Research Center
MS 19-39
Moffett Field, California 94035-1000 USA
sgill@mail.arch.nasa.gov

 

Thursday, 16 August
8:30 - 9 am
Location: CAL
Life Drawing and 3D Figure Modeling with Maya

In Yale University workshops, students scan sketches drawn from life and use them as reference image planes to model the human figure in Maya 3.0.

Gregory P. Garvey
Yale University Digital Media
Center for the Arts
149 York Street
New Haven, Connecticut 06520 USA
gregory.garvey@quinnipiac.edu

 

Thursday, 16 August
8:30 - 9 am
Room 505
Curricular Modules: 3D and Immersive Visualization Tools for Learning

3D animations are better than static 2D models (such as textbooks and blackboards) for presenting dynamic scientific principles. This National Science Foundation-funded project uses multi-sensory modules, including some with haptics developed by cross-disciplinary teams, to immerse users in a 3D environment.

Bridget Baird
Steve Loomis

Connecticut College

Andrea Wollensak
Connecticut College
270 Mohegan Avenue #5641
New London, Connecticut 06320 USA
ajwol@conncoll.edu



Thursday, 16 August
2 - 2:30 pm
Room 502B
The Process Behind "Rupert," a Student-Produced 3D Animation

This paper describes a student 3D animation produced in an evolving collaboration. Staying focused on collaboration and the story while producing animation provided an exceptional educational experience. Memories, storyboards, and videos help educators plan similar experiences.

Scott Porter
Brigham Young University
3620 Castano Drive
Camarillo, California 93010 USA
sap@email.byu.edu



Friday, 17 August
8:30 - 9 am
Room 505
Rich Resources for Computer Graphics Educators

Demonstration programs have a long and storied history in computer science education, particularly computer graphics. Displays are often worth more than the proverbial thousand words. This paper presents a suite of graphics tutorials, discusses their pedagogical role in computer graphics education, and places them in context with similar sets.

David B. Levine
St. Bonaventure University

Dalton R. Hunkins
Computer Science Department
St. Bonaventure University
St. Bonaventure, New York 14778 USA
hunkins@cs.sbu.edu



Friday, 17 August
9:15 - 9:45 am
Room 505
CyberMath: Exploring Open Issues in VR-Based Education

Virtual reality can be an effective way to teach difficult concepts, but important questions related to immersion, collaboration, and realism remain to be answered. This paper describes CyberMath, a shared virtual environment for mathematics education.

Ambjorn Naeve
Gustav Taxen

Center for User-Oriented IT Design
The Royal Institute of Technology
Lindstedtsvogen 5
S-100 44 Stockholm, SWEDEN
gustavt@nada.kth.se


Friday, 17 August
10:30 - 11:00 am
Room 505
From Pixels to Scene Graphs: The Evolution of Computer Graphics Courses

How do educators adjust to the advances in graphics technology? This paper outlines a proposed introductory course that blends 2D and 3D topics and addresses trends in the computer graphics industry.

Dennis J. Bouvier
University of Houston-Clear Lake
2700 Bay Area Boulevard
Houston, Texas 77058 USA
djb@acm.org

 


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