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Conference Exhibition Call for Participation Exhibitors Media Search | Site Map

Lou Harrison

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Courses Committee
Course Organizers
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New!
Some SIGGRAPH 2001 Courses begin at 10 am on Sunday.

Full Conference registration allows attendees access to all SIGGRAPH 2001 Courses.

For additional information on the level of experience and education required to make best use of the instruction offered in each course, select the Course below.

Seating in Courses is first-come, first-served.

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Seating is very limited for courses scheduled in the Creative Applications Lab
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1   The Impact of Public Policy on Computer Graphics
2   Obtaining 3D Models With a Hand-Held Camera
3   Performance OpenGL: Platform-Independent Techniques
4   A Survey of Color for Computer Graphics
5   Visualizing Quaternions
6   Object Space Visibility
  7   A Primer on Shapes: Curves and Surfaces
  8   An Introduction to the Kalman Filter
9   Media-Rich Programming With OpenML
10   State of the Art in Modeling and Measuring of Surface Reflection
11   Tracking: Beyond 15 Minutes of Thought
12   Developing Efficient Graphics Software
13   Interactive Ray-Tracing
  14   Image-Based Lighting
15   Visualizing Relativity
16   Gaming Techniques for Designing Compelling Virtual Worlds
17   Geometric Signal Processing on Large Polygonal Meshes
  18   Using Tensor Diagrams to Represent and Solve Geometric Problems
19   "Shrek": The Story Behind the Screen
20   Advanced Global Illumination
21   Seeing is Believing: Reality Perception in Modeling, Rendering, and Animation
22   Intro to SMIL
23   Motion Dynamics Animation Workshop
24   Real-Time Shading
25   Physically Based Modeling
26   Internetworked 3D Computer Graphics: Overcoming Bottlenecks, Supporting Collaboration, and Stepping up to Wireless Connectivity
27   Augmented Reality: The Interface is Everywhere
 

28   Introduction to Computer Graphics

29   State of the Art in Monte Carlo Ray Tracing for Realistic Image Synthesis
30   Visibility, Problems, Techniques, and Applications
31   Computer Graphics for Large-Scale Immersive Theaters
32   Nonphotorealistic Rendering in Scientific Visualization
33   New Directions in Shape Representations
34   User-Interface Design for Work, Home, and on the Way
35   The Technology and Practice of Digital Cinema (D-cinema)
36   From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How Research and Development Finds its Way Into Production
  37   Commodity-Based Scalable Visualization
38   A Practical Guide to Global Illumination Using Photon Mapping

39   3D Hardcopy: Converting Virtual Reality to Physical Models

40   Practical Parallel Processing for Today's Rendering Challenges
  41   How to Give a Great SIGGRAPH Talk
42   Seeing in 3D
43   Aggressive Performance Optimizations For 3D Graphics
44   Advanced Topics in 3D User Interface Design
45   Advanced Issues in Level of Detail
  46   Acquisition and Visualization of Surface Light Fields
47   Simulating Nature: Realistic and Interactive Techniques
48   Advanced RenderMan 3
49   Image Processing for Volume Graphics
50   Digital Geometry Processing
51   Making Motion Capture Useful
52   DirectX 8 Graphics
  53   Geometric Algebra
54   An Interactive Introduction to OpenGL Programming

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