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52: DirectX 8 Graphics

Tuesday, Full Day, 8:30 am - 5 pm
Room 403
DirectX
8 graphics blends new ease-of-use components with advanced
features like vertex and pixel-level programmable shading
languages, higher-order surface support, and modeling
tool plug-ins for enabling content creation. In this course,
attendees learn the basic rules of DirectX 8 graphics
programming and how to apply DirectX 8 capabilities to
their own work. It reviews both the legacy, fixed-function
pipeline and the new, programmable pipeline, with special
attention focused on the vertex and pixel shader systems.
Prerequisites
Basic understanding of beginning-level 3D graphics concepts,
such as that taught in the SIGGRAPH beginning graphics
course, and an understanding of computer programming.
Familiarity with a graphics API such as OpenGL and a shader
language system such as RenderMan is helpful but not required.
C++ syntax is used for the majority of the course. The
shader language exposed in DirectX 8 graphics uses an
assembly syntax.
Topics
The basics of DirectX 8 graphics programming. The real-time
programmable pipeline exposed in DirectX 8 graphics. The
support provided in the D3DX helper library and the authoring
tool support.
Organizer
Philip Taylor
Microsoft Corporation
Lecturers
Chas Boyd
Anuj Gosalia
Philip Taylor
Microsoft Corporation |
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