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48: Advanced RenderMan 3
Tuesday, Full Day, 8:30 am - 5 pm
West Hall B
The
RenderMan standard and its several implementations have
been used by many large and small animation production
studios to create high-quality, often photo-realistic,
imagery for television and motion pictures. Much of the
power of the system is due to its flexibility and extensibility,
which enable users to customize the system for situations
that were not envisioned by the original implementers.
This course goes beyond the basics presented in The RenderMan
Companion and teaches advanced techniques that are being
used (or should be) in turn-of-the-millennium special-effects
productions.
Prerequisites
Thorough knowledge of 3D image synthesis and computer
graphics illumination models. C programming. Strongly
recommended: previous experience with the RenderMan Shading
Language.
Topics
Modern methods of generating geometric data and handling
geometric complexity, advanced shading language techniques,
and use of advanced local and global illumination concepts
for photorealistic imagery.
Organizer
Larry Gritz
Exluna, Inc.
Lecturers
Tony Apodaca
Pixar Animation Studios
Kevin Bjorke
Square USA
Larry Gritz
Matt Pharr
Exluna, Inc.
Christophe Hery
Industrial Light + Magic
Lawrence Treweek
Sony Pictures Imageworks Inc. |
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