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47: Simulating Nature: Realistic and Interactive Techniques

Tuesday, Full Day, 8:30 am - 5 pm
Petree Hall D
Research
and production perspectives on the difficult task of photo-realistic
modeling, rendering, and animation of natural phenomena.
Presentations include: physics-based approaches for modeling
and animating water, waves, and oceanscapes; real-time,
rapid, stable dynamics for water and gas animation; procedural
and physics-based approaches for fast, realistic modeling
of smoke and steam; procedural volumetric techniques and
interactive approximation for modeling and animating clouds;
interactive grammar-based techniques for modeling plants
and plant ecosystems; and fractal techniques for simulating
mountainous landscapes and interactive navigable worlds.
Most of the techniques can be adapted for interactive
simulations and real-time applications.
Prerequisites
Familiarity with standard graphics techniques for modeling
and rendering. Familiarity with basic grammar-based modeling,
procedural techniques, and particle systems is helpful
but not required.
Topics
Fractal-based techniques for simulating mountains and
interactive, navigable planets. Realistic modeling and
rendering of oceanscapes viewed from above or below. Stable
and interactive simulation of motion in fluids. Volumetric
procedural cloud modeling and realtime issues for simulating
volumetric natural phenomena (smoke, fog, clouds, water).
Rapid realistic smoke simulation. Interactive grammar-based
techniques for modeling of plants and plant ecosystems.
Organizer
David S. Ebert
Purdue University
Lecturers
David S. Ebert
Purdue University
Ron Fedkiw
Stanford University
F. Kenton Musgrave
Pandromeda, Inc.
Przemyslaw Prusinkiewicz
University of Calgary
Jos Stam
Alias|Wavefront
Jerry Tessendorf
Cinesite |
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