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44: Advanced Topics in 3D User Interface Design
Tuesday,
Full Day, 8:30 am - 5 pm
Room 408
3D
interaction allows users to perform tasks freely in three
dimensions rather than within the limited 2D desktop metaphor
of conventional graphical interfaces. This course builds
on a SIGGRAPH 2000 Course, "3D User Interface Design:
Fundamental Techniques, Theory, and Practice," to
present a more detailed discussion of implementation issues
and strategies, including the mathematical basis for various
techniques and software tools. It also reviews strategies
for 3D interface design, methods for integrating diverse
interaction techniques into applications, methods for
usability evaluation of 3D interfaces, and 3D interaction
in specialized interface styles such as augmented-reality
and ubiquitous computing.
Prerequisites
Familiarity with basic concepts in human-computer interaction
and/or user interfaces. Basic knowledge of 3D graphics
and virtual environments. Knowledge of or experience with
simple 3D interaction techniques for navigation, selection
and manipulation, and system control.
Topics
Implementation details of fundamental 3D interaction techniques
for navigation, selection, manipulation, and system control.
Advanced 3D interaction techniques, metaphors, and design
strategies. How to integrate interaction techniques into
a consistent and usable application. Methods and approaches
for usability evaluation and analysis of 3D interaction.
3D interaction in augmented-reality environments.
Organizer
Doug Bowman
Virginia Tech
Lecturers
Doug Bowman
Virginia Tech
Mark Mine
Walt Disney Imagineering
Joseph LaViola
Brown University
Ivan Poupyrev
Sony Computer Science Labs
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