|
39: 3D Hardcopy: Converting Virtual Reality to Physical Models
Tuesday, Half Day, 8:30 am - noon
Room 404
Traditionally,
computer graphics has rendered 3D virtual objects in 2D,
but the latest 3D rapid-prototyping technologies can quickly
and easily transform a 3D computer model into a physical
3D model. In this course, attendees learn about commercial
rapid-prototyping systems and promising new technologies.
The course also covers software techniques used to transform
a VR model into realizable geometry and a process plan
for a rapid-prototyping system. Speakers present case
studies from a variety of application areas.
Prerequisites
Some familiarity with 3D geometric modeling concepts.
Topics
Overview and comparison of commercial 3D rapid-prototyping
systems and processes still under development. Software
techniques, interchange issues, and process planning.
Case studies, from visualization models to working prototype
parts.
Organizers
Sara McMains
Carlo Séquin
University of California, Berkeley
Lecturers
Mike Bailey
San Diego Supercomputer Center and University
of California at San Diego
Richard Crawford
University of Texas at Austin
Sara McMains
Carlo Séquin
University of California, Berkeley
|
|