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39: 3D Hardcopy: Converting Virtual Reality to Physical Models
Tuesday, Half Day, 8:30 am - noon
Room 404

Traditionally, computer graphics has rendered 3D virtual objects in 2D, but the latest 3D rapid-prototyping technologies can quickly and easily transform a 3D computer model into a physical 3D model. In this course, attendees learn about commercial rapid-prototyping systems and promising new technologies. The course also covers software techniques used to transform a VR model into realizable geometry and a process plan for a rapid-prototyping system. Speakers present case studies from a variety of application areas.

Prerequisites
Some familiarity with 3D geometric modeling concepts.

Topics
Overview and comparison of commercial 3D rapid-prototyping systems and processes still under development. Software techniques, interchange issues, and process planning. Case studies, from visualization models to working prototype parts.

Organizers
Sara McMains
Carlo Séquin

University of California, Berkeley

Lecturers
Mike Bailey
San Diego Supercomputer Center and University of California at San Diego

Richard Crawford
University of Texas at Austin

Sara McMains
Carlo Séquin

University of California, Berkeley


 

 

 

 

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