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38: A Practical Guide to
Global Illumination Using Photon Mapping

Tuesday, Half Day, 8:30 am - noon
Room 515A
An
advanced half-day course on efficient and practical implementation
of global illumination and shading algorithms based on
photon maps. The presentation covers efficient techniques
and data structures for generating photon maps, including
projection maps and Russian-roulette-based sampling; how
to efficiently integrate information from photon maps
in shading algorithms to render global illumination effects
such as caustics, color bleeding, and participating media;
how to use importance to build more efficient and compact
photon maps; and several useful and practical tricks that
significantly improve the speed of the photon map method.
Prerequisites
A good working knowledge of global illumination algorithms,
especially Monte Carlo ray-tracing-based methods.
Topics
Photon tracing, photon scattering, building the photon
map, rendering of caustics, color bleeding, participating
media (including subsurface scattering), visual importance,
and recent research in photon mapping.
Organizer
Henrik Wann Jensen
Stanford University
Lecturers
Per H. Christensen
Square USA
Henrik Wann Jensen
Stanford University
Frank Suykens
Katholieke Universiteit Leuven |
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