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36: From Ivory Tower to Silver Screen: Visual Effects Companies
Reveal How Research and Development Finds its Way Into Production
Monday, Full Day, 8:30 am - 5 pm
West Hall B
At
the local multiplex, we experience incredible images that
make us cheer for the computer-generated hero, laugh when
a pig converses with a dog, or cower at monsters that
exist only as pixels. Those effects start in the minds
of artists, scholars, programmers, and scientists who
turn their work into images that manipulate space, animate
extinct species, or make time stand still. In this course,
presenters from six top visual effects companies discuss
the many ways they used research to augment production
of this year's major feature films, including "How
the Grinch Stole Christmas," "Monsters, Inc.,"
"Shrek," "Stuart Little 2," and "AI."
Prerequisites
Some understanding of computer graphics and visual effects.
Interest in visual effects production, film making, software
development, research and development, and the production
pipeline.
Topics
Production and R&D pipelines. Use of scientific research
as a function separate from and integrated into production.
Fur creation and dynamics. Researching and creating feathers
and flight. Human perception as it applies to 3D stereoscopic
images. Photomodeling and hair combing. Tracking, volumetrics,
rendering, modeling, lighting, and other visual effects
techniques.
Organizers
Jill Smolin
Cinesite
Pam Hogarth
Gnomon School of Visual Effects
Lecturers
Jerome Chen
Rob Engle
Jay K. Redd
Sony Pictures Imageworks Inc.
Bob Cook
John Gibson
Doug Roble
Digital Domain
Michael Fong
Mark Henne
Bill Polson
Pixar Animation Studios
Tony Hudson
Steve Sullivan
Industrial Light + Magic
John P. Lewis
The Secret Lab
Jonathan Gibbs
Bert Poole
PDI/DreamWorks
Stuart Sumida
California State University at San Bernardino
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