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31: Computer Graphics for
Large-Scale Immersive Theaters
Monday, Full Day, 8:30 am - 5 pm
Room 406
Large-scale
video projection of immersive environments is revolutionizing
planetaria and dome theaters worldwide. Using multiple
edge-blended video projectors, these systems project ultra-wide-field-of-view,
high-resolution images on dome screens. This course surveys
large-scale immersive video systems offered by major manufacturers
and showcases several new installations and their productions.
Industry leaders provide a comprehensive look at both
real-time and pre-rendered immersive video production
techniques for entertainment and education applications.
Prerequisites
General knowledge of basic computer graphics theory and
practice, including perspective projection, modeling,
rendering, and animation. Also helpful: general knowledge
of video projection and visual display basics.
Topics
Immersive show production philosophy and spherical projection
basics including edge-blended video projection. Production
techniques: spherical rendering, cubic rendering, image
stitching, spherical image mapping, real-time multi-pipe
image generation, and group interactivity with real-time
graphics systems.
Organizer
Ed Lantz
Spitz, Inc.
Lecturers
Carter Emmart
American Museum of Natural History
Ed Lantz
Brad Thompson
Spitz, Inc.
Martin Ratcliffe
Exploration Place, Inc.
Ben Shedd
Princeton University and Shedd Productions,
Inc. |
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