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27: Augmented Reality: The Interface is Everywhere
Monday, Full Day, 8:30 am - 5 pm
Room 403
As
computers become more and more invisible, and Augmented-reality
(AR) allows developers to overlay virtual images on the
real world, the user interface can literally be placed
everywhere. This course gives attendees the background,
skills, and software necessary to start developing AR
applications. It summarizes important research areas such
as tracking and registration, interaction techniques,
wearable AR systems, and hybrid AR interfaces. And it
introduces attendees to ARToolKit, a software library
they can use to build their own applications.
Prerequisites
Basic familiarity with 3D computer graphics, familiarity
with virtual reality concepts and technology, and the
mathematical principles commonly used in developing graphics
applications. Programming experience with the OpenGL API.
Topics
Augmented-reality interface technology. Head tracking
for AR. Interaction techniques for AR. Collaborative AR
applications. Heterogeneous AR user interfaces. Mobile
indoor and outdoor AR. Developing AR applications using
ARToolkit.
Organizers
Dieter Schmalstieg
Technischen Universität Wien
Mark Billinghurst
The University of Washington
Lecturers
Ronald Azuma
HRL Laboratories, LLC
Mark Billinghurst
The University of Washington
Tobias Höllerer
Columbia University
Hirokazu Kato
Hiroshima City University
Ivan Poupyrev
Sony Computer Science Laboratories, Inc.
Dieter Schmalstieg
Technischen Universität Wien |
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