|
26: Internetworked 3D Computer Graphics: Overcoming Bottlenecks,
Supporting Collaboration, and Stepping up to Wireless Connectivity
Monday, Full Day, 8:30 am - 5 pm
Room 515B
Networking
concepts and issues for using and developing interactive
and collaborative Internet-based graphics applications,
including mobile, wireless, and wearable computing. Real-time
demonstrations and case-study implementations are highlighted
and summarized during the entire course. Also featured:
first hand examples of the capabilities and tradeoffs
involved when interactive 3D graphics are combined with
the Web and live information streams across the Internet.
Prerequisites
Understanding of the fundamentals of an Introduction to
Computer Graphics course and some prior experience in
creating computer graphics content or a 3D application.
Familiarity with computer graphics primitives. Advanced
knowledge of networking infrastructure concepts is not
required.
Topics
The six components of Internetworked 3D Graphics (connectivity,
content, interaction, economics, applications, and personalization).
The realities of implementing internetworked 3D Graphics
(latency, content distribution, packet management, synchronization,
geometry streaming, and large-world database management).
The basics of the Internet Protocol. The Distributed Interactive
Simulation (DIS) protocol, Wireless Application Protocol,
and other behavior protocols. Fundamentals of collaborative
3D graphics applications and how they relate to Internet
Engineering Task Force (IETF) standards.
Organizers
Theresa-Marie Rhyne
North Carolina State University
Robert Barton
Fraunhofer Center for Research in Computer
Graphics
Lecturers
Robert Barton
Fraunhofer Center for Research in Computer
Graphics
Don Brutzman
Naval Postgraduate School
Grantley Day
Electronic Arts Inc.
Michael Macedonia
US Army STRICOM
Theresa- Marie Rhyne
North Carolina State University |
|